Available to hire
2D artist with a strong software engineering background, focused on creating high-quality game assets (props, characters, icons, UI) across different visual styles. Experienced in both illustration and production pipelines, with a practical, tech-friendly approach to making assets faster and more consistent.
I combine design and engineering skills to build tools and workflows that support faster asset creation, analyze and replicate studio art styles, and deliver UI/UX visuals for mobile, desktop, and web. I enjoy working at the intersection of art and code to ship polished results.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Work Experience
Programmer (Internship)
January 1, 2025 - January 1, 2026Engineered internal software tools and applications to support educational institutional workflows.
Independent Art Developer & Illustrator
January 1, 2023 - PresentDesigned and rendered commercial-quality props, characters, and icons for a personal portfolio and freelance clients, following strict style guides (casual, midcore). Developed efficient pipelines integrating 3D blocking (Blender) and 2D overpainting to speed up asset production. Studied and replicated established studio art styles (including Blizzard and Playrix pipelines) through structured asset studies. Designed UI/UX and visual assets for mobile apps, desktop software, and websites.
Artist, Designer & Developer at ITMO University
January 1, 2021 - January 1, 2025Graduation project: built an AI-driven image recognition application (FaceNet) for animal shelter search engines. Collected datasets and trained the neural network. Created UI assets and developed frontend architecture for client-server desktop and mobile applications using C# (Avalonia) and Kotlin. Focused on delivering usable interfaces and engineering-ready frontend components.
Education
Bachelor of Software Engineering at ITMO University
March 9, 2021 - January 1, 20252D Basics at Smirnov School
January 1, 2026 - January 1, 2026Qualifications
Programmer
January 1, 2025 - January 1, 2026Industry Experience
Education, Software & Internet, Gaming, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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