2D artist with a strong software engineering background, focused on creating high-quality game assets (props, characters, icons, UI) across different visual styles. Experienced in both illustration and production pipelines, with a practical, tech-friendly approach to making assets faster and more consistent. I combine design and engineering skills to build tools and workflows that support faster asset creation, analyze and replicate studio art styles, and deliver UI/UX visuals for mobile, desktop, and web. I enjoy working at the intersection of art and code to ship polished results.

Valeria Serebrennikova

2D artist with a strong software engineering background, focused on creating high-quality game assets (props, characters, icons, UI) across different visual styles. Experienced in both illustration and production pipelines, with a practical, tech-friendly approach to making assets faster and more consistent. I combine design and engineering skills to build tools and workflows that support faster asset creation, analyze and replicate studio art styles, and deliver UI/UX visuals for mobile, desktop, and web. I enjoy working at the intersection of art and code to ship polished results.

Available to hire

2D artist with a strong software engineering background, focused on creating high-quality game assets (props, characters, icons, UI) across different visual styles. Experienced in both illustration and production pipelines, with a practical, tech-friendly approach to making assets faster and more consistent.

I combine design and engineering skills to build tools and workflows that support faster asset creation, analyze and replicate studio art styles, and deliver UI/UX visuals for mobile, desktop, and web. I enjoy working at the intersection of art and code to ship polished results.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Programmer (Internship)
January 1, 2025 - January 1, 2026
Engineered internal software tools and applications to support educational institutional workflows.
Independent Art Developer & Illustrator
January 1, 2023 - Present
Designed and rendered commercial-quality props, characters, and icons for a personal portfolio and freelance clients, following strict style guides (casual, midcore). Developed efficient pipelines integrating 3D blocking (Blender) and 2D overpainting to speed up asset production. Studied and replicated established studio art styles (including Blizzard and Playrix pipelines) through structured asset studies. Designed UI/UX and visual assets for mobile apps, desktop software, and websites.
Artist, Designer & Developer at ITMO University
January 1, 2021 - January 1, 2025
Graduation project: built an AI-driven image recognition application (FaceNet) for animal shelter search engines. Collected datasets and trained the neural network. Created UI assets and developed frontend architecture for client-server desktop and mobile applications using C# (Avalonia) and Kotlin. Focused on delivering usable interfaces and engineering-ready frontend components.

Education

Bachelor of Software Engineering at ITMO University
March 9, 2021 - January 1, 2025
2D Basics at Smirnov School
January 1, 2026 - January 1, 2026

Qualifications

Programmer
January 1, 2025 - January 1, 2026

Industry Experience

Education, Software & Internet, Gaming, Media & Entertainment