I’m a visual development artist and concept designer with extensive experience building distinct worlds for games and immersive experiences. I specialize in world building, environment design, visual storytelling, and translating narrative and gameplay ideas into compelling spaces and imagery. I combine a strong traditional art foundation with hands-on 3D production experience, helping teams explore concepts rapidly through 2D/3D workflows. I collaborate closely with designers and creative teams to establish visual direction, prototype environments, and solve creative problems across lighting, material language, set dressing, and world fiction.

Laura Dubuk

Pro

I’m a visual development artist and concept designer with extensive experience building distinct worlds for games and immersive experiences. I specialize in world building, environment design, visual storytelling, and translating narrative and gameplay ideas into compelling spaces and imagery. I combine a strong traditional art foundation with hands-on 3D production experience, helping teams explore concepts rapidly through 2D/3D workflows. I collaborate closely with designers and creative teams to establish visual direction, prototype environments, and solve creative problems across lighting, material language, set dressing, and world fiction.

Available to hire

I’m a visual development artist and concept designer with extensive experience building distinct worlds for games and immersive experiences. I specialize in world building, environment design, visual storytelling, and translating narrative and gameplay ideas into compelling spaces and imagery.

I combine a strong traditional art foundation with hands-on 3D production experience, helping teams explore concepts rapidly through 2D/3D workflows. I collaborate closely with designers and creative teams to establish visual direction, prototype environments, and solve creative problems across lighting, material language, set dressing, and world fiction.

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Work Experience

Visual Development Artist / Concept Designer / Environment Artist at VALVE CORPORATION
November 1, 2024 - August 1, 2026
Developed visual concepts and environmental direction for gameplay spaces, working directly in 3D levels to rapidly explore ideas. Helped flesh out gameplay environments through world fiction, visual storytelling, architectural concepts, set dressing, lighting, material language, and environmental detail. Collaborated closely with level designers and artists to transform gameplay blockouts into distinctive, believable spaces while preserving gameplay readability. Used 3D conceiving, procedural techniques, reference gathering, modeling, and paint-over/visual-development approaches to iterate quickly. Developed environmental concepts spanning architecture, underground spaces, infrastructure, props, materials, and world-building details.
Senior Environment Artist at Genpop Interactive
October 1, 2023 - July 1, 2024
Developed environments and city assets for a stylized game world. Collaborated with concept designers and level designers to establish workflows for building levels from visual concepts through production. Created modular and unique environment assets. Mentored junior artists.
Senior Environment Artist at OmniCreator Products
April 1, 2022 - September 1, 2023
Helped establish the visual identity and fiction of an original game environment through concept development, reference gathering, and world building. Led a team of artists developing a prototype-level experience. Prototyped gameplay spaces from design requirements using composition and environmental storytelling to develop the experience. Designed environments and props using a hybrid 2D/3D workflow. Built and composed levels in Unreal Engine 5 using original and existing assets. Created concept designs over 3D blockouts to rapidly explore and communicate ideas.
Art Director / 3D Artist at Arrival
March 1, 2020 - April 1, 2022
Developed a procedural system for generating representative 3D city environments from geographic and mapping data. Explored ways to translate real-world information into coherent visual environments and scalable procedural imagery.
Art Director at Roborace
January 1, 2019 - April 1, 2022
Established visual direction and brand identity for an autonomous racing platform. Prototyped a motion-platform VR experience using telemetry and real-world driving data. Contributed visual design for digital experiences, live events, graphics, and merchandise.
Senior Artist at Emblematic Group
July 1, 2017 - December 1, 2018
Created visual development, concept art, environments, and 3D artwork for immersive VR experiences. Contributed art direction and visual development for projects including Last Whispers (dir. Lena Herzog) and a VR tourism experience for the Singapore Tourism Board. Developed visual concepts for new-business pitches and directed and mentored junior artists.
Senior Artist at Respawn Entertainment
September 1, 2016 - July 1, 2017
Contributed to visual development and environment artwork for Star Wars Jedi: Fallen Order.
Lead Environment Artist at Weta Workshop
January 1, 2013 - September 1, 2016
Helped develop the look, feel, fiction, and environmental identity of the Robot Planet world. Created environment concepts and visual development alongside production-ready 3D assets. Designed concepts for both personal production work and execution by other artists. Collaborated with Weta Workshop’s creative team to translate the established Dr. Gorbort universe into an interactive mixed-reality world.
Artist at Valve Corporation
January 1, 2002 - January 1, 2012

Education

B.A., 3D Computer Animation at Henry Cogswell College
January 1, 2011 - August 27, 2026
Entertainment Design course work at Robots and Spaceships — ArtCeneter College of Design
January 1, 2011 - August 27, 2026
Traditional Drawing & Painting Studies at Age Academy of Art
January 1, 2006 - January 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming