Available to hire
Hi, I’m Lauren! I develop games and immersive experiences based out of the Pacific Northwest. I have been making interactive experiences for over 10 years, with six of those years dedicated to producing professional work for immersive experiences, mainly focused on AR (augmented reality) and MR (mixed reality). Throughout my time as a developer, I created gameplay systems for casual games on mobile platforms, designed user interfaces and built menu systems for practical applications in AEC (architecture, engineering, construction), and prototyped and iterated on product designs of app experiences for wearable AI glasses.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unity Engineer (contract) at Argyle, Inc.
September 1, 2023 - December 1, 2023Developed a platform-agnostic brush tool that stored vertex information for remote team collaboration; designed and prototyped new user flows and layouts to enhance existing UI and improve overall UX; provided consultation on design best practices for design processes, code collaboration, and team operations.
Software Prototyper II at Meta Reality Labs
June 1, 2021 - May 1, 2023Created interactive prototypes for AR and MR headsets as proof-of-concepts for the Orion AI AR glasses; designed and built software tools to streamline prototyping in the Unity engine for cross-functional teams; conducted research and development on various electronic prototyping hardware tools for Unity projects.
UI Engineer at Argyle, Inc.
February 1, 2020 - May 1, 2021Integrated MRTK for the HoloLens 1 to HoloLens 2 transition to utilize eye- and hand-tracking capabilities; designed and created a menu system for users to load projects, access information, and use app tools; established a Scriptable Object event system to simplify event-handling within a complex code architecture.
Gameplay Engineer (contract) at WNK, Inc.
July 1, 2019 - November 1, 2019Utilized the in-house face-tracking API based on ARKit and ARCore to manipulate character blendshapes; designed and implemented gameplay systems such as Match Three scoring and point-based item unlocking; created a template-based character class that defined general movement capabilities and physics behaviors.
Gameplay Engineer at Superstar Games
January 1, 2019 - May 1, 2019Developed a leaderboard system that saves and retrieves user data from mobile social gaming platforms; sketched and 3D modeled modular assets to create a variety of golf courses differing in layout and difficulty.
Backyard AR Kicker at Backyard AR
January 1, 2018 - December 1, 2018Implemented a modifiable level creation system using data containers and variable difficulty customizations; created an object pooling system for recurring items to enhance game performance for mobile devices.
Magic Blocks at Magic Blocks (Mobile)
August 1, 2017 - December 1, 2017Led the development of Hide 'n' Seek Mode and created a system that generated variable block structures; designed and implemented core mechanics and gameplay systems within a one-week prototyping phase.
Education
BFA in Game Development at Academy of Art University
January 11, 2030 - May 1, 2017Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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