Hi, I’m Hongcheng Luo, a 3D artist focused on immersive game environments, hero props, and modular assets for PC and VR projects. I love building convincing worlds and driving environmental storytelling, collaborating with cross-functional teams to deliver high-fidelity visuals that perform well in real-time. My toolkit spans Blender, Unreal Engine 5, Unity, Maya, Houdini, ZBrush, Substance Painter, and Substance Designer, along with robust lighting, shading, and optimization workflows.
I hold both Master of Entertainment Technology at Carnegie Mellon University (class of 2025) and Bachelor of Science in Design Studies from Syracuse University (2023). I’m passionate about storytelling through 3D visuals, look-dev, and UI/UX for educational and entertainment experiences. I thrive in fast-paced teams and have a track record of shipping visuals that boost engagement and investor interest.
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