Hi, I’m Hongcheng Luo, a 3D artist focused on immersive game environments, hero props, and modular assets for PC and VR projects. I love building convincing worlds and driving environmental storytelling, collaborating with cross-functional teams to deliver high-fidelity visuals that perform well in real-time. My toolkit spans Blender, Unreal Engine 5, Unity, Maya, Houdini, ZBrush, Substance Painter, and Substance Designer, along with robust lighting, shading, and optimization workflows. I hold both Master of Entertainment Technology at Carnegie Mellon University (class of 2025) and Bachelor of Science in Design Studies from Syracuse University (2023). I’m passionate about storytelling through 3D visuals, look-dev, and UI/UX for educational and entertainment experiences. I thrive in fast-paced teams and have a track record of shipping visuals that boost engagement and investor interest.

Hongcheng Luo

Hi, I’m Hongcheng Luo, a 3D artist focused on immersive game environments, hero props, and modular assets for PC and VR projects. I love building convincing worlds and driving environmental storytelling, collaborating with cross-functional teams to deliver high-fidelity visuals that perform well in real-time. My toolkit spans Blender, Unreal Engine 5, Unity, Maya, Houdini, ZBrush, Substance Painter, and Substance Designer, along with robust lighting, shading, and optimization workflows. I hold both Master of Entertainment Technology at Carnegie Mellon University (class of 2025) and Bachelor of Science in Design Studies from Syracuse University (2023). I’m passionate about storytelling through 3D visuals, look-dev, and UI/UX for educational and entertainment experiences. I thrive in fast-paced teams and have a track record of shipping visuals that boost engagement and investor interest.

Available to hire

Hi, I’m Hongcheng Luo, a 3D artist focused on immersive game environments, hero props, and modular assets for PC and VR projects. I love building convincing worlds and driving environmental storytelling, collaborating with cross-functional teams to deliver high-fidelity visuals that perform well in real-time. My toolkit spans Blender, Unreal Engine 5, Unity, Maya, Houdini, ZBrush, Substance Painter, and Substance Designer, along with robust lighting, shading, and optimization workflows.

I hold both Master of Entertainment Technology at Carnegie Mellon University (class of 2025) and Bachelor of Science in Design Studies from Syracuse University (2023). I’m passionate about storytelling through 3D visuals, look-dev, and UI/UX for educational and entertainment experiences. I thrive in fast-paced teams and have a track record of shipping visuals that boost engagement and investor interest.

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Language

English
Fluent
Chinese
Fluent
Chinese
Fluent
Japanese
Beginner

Work Experience

3D Generalist & Assistant Technical Artist - Intern at Universal Phoenix Group LLC
May 1, 2024 - June 1, 2025
For visualizing and presenting the new footwear, developed high-fidelity materials and renders using Blender, Substance Painter, and Substance Designer; created multiple lighting setups and camera sequences for rendering; collaborated with the head designer to adjust edge and topology for accuracy; finalized promo videos for 2 products and provided 3D print-ready models, improving branding and realism of product showcases.
3D Texture Artist - Contractor at Driven By Charles LLC
February 1, 2025 - May 1, 2025
Aimed at improving general visuals in a VR educational game, developed environment art, character animation, and UI/UX elements; reinforced cohesive art direction and visual feedback loops, achieving 80% reduction in artistic inconsistencies by implementing stylized PBR texture workflows, Unity shader, and modular architecture assets; enhanced visual appeal and engagement, contributing to a more interactive VR learning experience and securing investment funds (~$20,000) in 2 months.
Junior 3D Artist at Gabb Global
August 1, 2025 - November 1, 2025
Environment artist for Unreal Engine 5, large open world Road Less Traveled; established cohesive horror visual direction for open world by designing core locations within UE5 World Partition system, creating library of high-fidelity hero and modular props, and adjusting day & night lighting; collaborated with teams to develop material trim-sheets, blueprints, and collision setup to improve efficiency and consistency.
Junior 3D Environment Artist at Otisco Studio LLC
June 1, 2025 - Present
Highly technical 3D artist delivering game environments, hero props & modular assets; expert in environment LookDev, texture painting & procedural material, and PBR workflow for both stylized and realistic props; proven record of shipping commercial contents and game titles, enhancing PC and VR game qualities, and technically optimizing for performance.

Education

Master of Entertainment Technology at Carnegie Mellon University
January 11, 2030 - January 1, 2025
Bachelor of Science in Design Studies, Minor in Environmental & Interior Design at Syracuse University
January 11, 2030 - January 1, 2023
Master of Entertainment Technology at Carnegie Mellon University
January 11, 2030 - January 1, 2025
Bachelor of Science in Design Studies, Minor in Environmental & Interior Design at Syracuse University
January 11, 2030 - January 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education