Hi, I’m Lauren T., a game writer and narrative designer with 3+ years of experience shaping stories, lore, and dialogue for AAA and indie titles. I enjoy crafting world-building, character arcs, and narrative systems that feel responsive and immersive. I've previously worked with EA on Real Racing 3 and with Weta Workshop on Tales of the Shire. I’ve helped lead narrative direction and live-ops storytelling across multiple projects, collaborated with designers, artists, and engineers to ensure narrative consistency, and mentored students while teaching game design and production. I’m passionate about blending compelling storytelling with engaging gameplay mechanics to create memorable player experiences.

Lauren T.

Hi, I’m Lauren T., a game writer and narrative designer with 3+ years of experience shaping stories, lore, and dialogue for AAA and indie titles. I enjoy crafting world-building, character arcs, and narrative systems that feel responsive and immersive. I've previously worked with EA on Real Racing 3 and with Weta Workshop on Tales of the Shire. I’ve helped lead narrative direction and live-ops storytelling across multiple projects, collaborated with designers, artists, and engineers to ensure narrative consistency, and mentored students while teaching game design and production. I’m passionate about blending compelling storytelling with engaging gameplay mechanics to create memorable player experiences.

Available to hire

Hi, I’m Lauren T., a game writer and narrative designer with 3+ years of experience shaping stories, lore, and dialogue for AAA and indie titles. I enjoy crafting world-building, character arcs, and narrative systems that feel responsive and immersive. I’ve previously worked with EA on Real Racing 3 and with Weta Workshop on Tales of the Shire.

I’ve helped lead narrative direction and live-ops storytelling across multiple projects, collaborated with designers, artists, and engineers to ensure narrative consistency, and mentored students while teaching game design and production. I’m passionate about blending compelling storytelling with engaging gameplay mechanics to create memorable player experiences.

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Language

English
Fluent

Work Experience

Founder, Writer, & Narrative Designer at T-Dog by T-Dog
April 1, 2024 - Present
Founder and primary writer/narrative designer building Clownbaby and other indie titles; overseeing project planning, world lore, character bibles, and narrative tooling; growing a small team from solo development to 3-5 people.
Game & Narrative Designer at Weta Workshop
September 20, 2023 - April 20, 2024
Hired into the Systems Design team for Tales of the Shire; defined in-world behaviours and farming/navigation systems, conducted lore research with a Tolkien expert, and developed branching narrative and dialogue tooling.
Game Designer at EA Firemonkeys
August 1, 2022 - August 1, 2023
Joined the Systems Design team for Real Racing 3; served as primary systems designer for six months; owned content, live ops events, and track days; developed long-form narratives for content updates and engaged with player communities.
Founder, Designer, & Consultant at T-DogeXtreme
January 1, 2021 - Present
Narrative, design, and art contributions to several indie games; mentoring at RMIT & CGSpectrum; leading project planning and collaboration across teams.

Education

CAE Novel Writing at CAE
January 1, 2020 - January 1, 2020
Bachelor of Design (Games) at RMIT
January 1, 2018 - January 1, 2018

Qualifications

Prototype grant (Screen Australia) for Clownbaby
January 11, 2030 - April 1, 2026
Pre-production grant (VicScreen) for Clownbaby prototype
January 11, 2030 - April 1, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services