I'm Leopold Låby, a seasoned game developer and designer based in Stockholm, Sweden. I co-founded Pusselbit Games and lead projects from concept to finished product, focusing on solid gameplay, robust code, and a clear creative direction. I love crafting innovative mobile experiences, prototyping new mechanics, and mentoring teams to reach ambitious visions. In my spare time I enjoy creative writing, indie games, and exploring VR and UX-driven design.

Leopold Låby

I'm Leopold Låby, a seasoned game developer and designer based in Stockholm, Sweden. I co-founded Pusselbit Games and lead projects from concept to finished product, focusing on solid gameplay, robust code, and a clear creative direction. I love crafting innovative mobile experiences, prototyping new mechanics, and mentoring teams to reach ambitious visions. In my spare time I enjoy creative writing, indie games, and exploring VR and UX-driven design.

Available to hire

I’m Leopold Låby, a seasoned game developer and designer based in Stockholm, Sweden. I co-founded Pusselbit Games and lead projects from concept to finished product, focusing on solid gameplay, robust code, and a clear creative direction.

I love crafting innovative mobile experiences, prototyping new mechanics, and mentoring teams to reach ambitious visions. In my spare time I enjoy creative writing, indie games, and exploring VR and UX-driven design.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Swedish
Fluent
Spanish; Castilian
Intermediate
German
Intermediate

Work Experience

Lead Unity Developer / Game Designer / Project Lead at Wise Monkey Entertainment
July 1, 2024 - Present
Currently consulting as Lead Developer, Project Lead and Game/Narrative Designer for the comedy detective adventure game 'No Stone Unturned'. Responsible for overseeing day-to-day production, aligning the team with the game's vision, and ensuring features and storytelling are cohesive with design goals.
Gameplay Programmer at Toca Boca
May 1, 2020 - May 1, 2021
Gameplay programmer on TocaLife World; developed the Outfit Maker feature, prototyped and integrated new gameplay mechanics, and refactored legacy code to accommodate new features.
CEO / Game Designer / Unity Game Developer at Pusselbit Games
January 1, 2018 - Present
Co-founded indie studio; CEO and Design Lead; lead game designer and lead programmer on major mobile projects (2021-2023); handled production management, creative direction, and collaborative development with clients.
Lead Unity Developer / Game Designer at Pusselbit Games
January 1, 2022 - July 1, 2023
Lead programmer and game designer on EnsligaSparven, a mobile audio-based narrative RPG; implemented Firebase-based audio streaming and player-choice logging; designed UI, sound, and gameplay mechanics.
Lead Unity Developer / Game Designer at Pusselbit Games
January 1, 2018 - April 1, 2020
Lead designer and programmer for 'For the Night'; developed plot, characters, dialogue, and branching mechanics; authored code for dialogue editor and narrative branches.
Lead Unity Developer / Game Designer at Väster Norrlands Teater
April 1, 2019 - September 1, 2019
Designed and implemented a companion app for the play 'Fallet Exet' to enable audience interaction; advised on game design and narrative design.
Technical Dramaturg at Folk Theatre Gävle
August 1, 2017 - December 1, 2017
Oversaw technical aspects of the stage play 'Änglaspel', including Unity environments, 3D lighting programming, narrative game design integration, and technical consultation for the director.
Unity Developer at Eat Create Sleep
January 1, 2017 - August 1, 2017
Worked on Unity-based game projects; contributed to development and design tasks in Visby.
Unity Developer at Short Cut Media
May 1, 2015 - November 1, 2016
Sole programmer for a digital exhibition at the Vasa Museum; built a fully interactive 3D Unity environment for navigation and interaction.
Lead Unity Developer / Game Designer / Project Lead at Pusselbit Games
January 1, 2018 - April 1, 2020
Led development on the last two mobile game projects (2021-2023), guided game design and programming, and ensured alignment with the game's overarching vision; acted as project lead.
Unity Game Programmer at Toca Boca
May 1, 2020 - May 1, 2021
Worked on Toca Life World, contributed to Outfit Maker feature, designed and rapidly prototyped gameplay mechanics, integrated into legacy code and refactored codebase.
Lead Unity Developer / VR at County of Gävleborg
August 1, 2019 - April 1, 2020
Lead VR developer for 'Fågelsjö Virtual World Heritage', an interactive VR environment replicating UNESCO World Heritage 'Fågelsjö Farms'. Developed in Unity for HTC Vive. Created UI/UX, sound, lighting.
Unity Developer at Eat Create Sleep, Visby
January 1, 2017 - August 1, 2017
Worked on the god-sim game 'Crest' in Unity/C#. Developed mechanics including procedural weather, growth system, personality system, quest system, and UI.
Unity Developer at Short Cut Media, Stockholm
May 1, 2015 - November 30, 2016
Sole programmer for a digital exhibition at Vasa Museum in Stockholm. Created a fully interactable 3D museum environment for navigation and interaction in Unity.
Lead Developer / VR (Fågelsjö project) at Fågelsjö VR Project
August 1, 2019 - April 1, 2020
Lead VR developer for an UNESCO World Heritage-inspired project; development and VR integration.
Lead Developer / Project Lead / Game Narrat ive Designer at Paper Play Games
July 1, 2024 - Present
Consultant on the comedy detective adventure game No Stone Unturned for Wise Monkey Entertainment; leading development, project planning and narrative design.

Education

Screenwriting at Biskops Arnö
January 1, 2015 - January 1, 2015
Creative Writing at Jakobsbergs Folkhögskola
January 1, 2014 - January 1, 2014
Bachelor's Degree in Computer Game Development at Stockholm University
January 1, 2013 - January 1, 2013
Bachelor's Degree in Computer Game Development at Stockholm University
January 11, 2030 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert

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