2D game artist and graphic/visual designer with a focus on character design, environment design, and visual storytelling. Experienced in creating both digital and print assets, building game visuals in Unity, and developing art direction for independent projects. Comfortable working independently from an initial visual concept through to finished assets, learning new tools quickly. Background includes visual development, UI design, typography/composition, and hands-on Unity integration for interactive 2D environments.

Valeriia Panchenko

2D game artist and graphic/visual designer with a focus on character design, environment design, and visual storytelling. Experienced in creating both digital and print assets, building game visuals in Unity, and developing art direction for independent projects. Comfortable working independently from an initial visual concept through to finished assets, learning new tools quickly. Background includes visual development, UI design, typography/composition, and hands-on Unity integration for interactive 2D environments.

Available to hire

2D game artist and graphic/visual designer with a focus on character design, environment design, and visual storytelling. Experienced in creating both digital and print assets, building game visuals in Unity, and developing art direction for independent projects.

Comfortable working independently from an initial visual concept through to finished assets, learning new tools quickly. Background includes visual development, UI design, typography/composition, and hands-on Unity integration for interactive 2D environments.

See more

Language

Ukrainian
Fluent
English
Intermediate

Work Experience

Game Designer & 2D Artist at Paint Digital independent 2D Game project (Unity)
January 1, 2024 - Present
Developed digital graphic assets for client projects and an in-house independent game project. Designed visual concepts and adapted designs to project requirements using Adobe Creative Cloud tools. Produced final assets and incorporated client feedback; developed game visual direction, character/environment designs, and UI elements. Created interactive 2D environments and visual storytelling elements, implementing and testing visuals in Unity and aligning the visual language with mood, character psychology, and narrative.
Graphic Designer at TOP Print
January 1, 2023 - January 1, 2026
Created graphic materials for print production, preparing layouts and visual assets according to technical requirements. Worked with typography, composition, color, and prepress specifications. Adapted designs for different formats and production requirements, and coordinated with clients to incorporate revisions.

Education

Bachelor's degree — Computer Science, Graphic Design at Odesa Technological University "STEP"
January 1, 2018 - January 1, 2023
Computer Graphics & Design (specialization/program) at Computer Academy "STEP"
January 11, 2030 - August 19, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Education