Lewis Niven
I’m a 3D/VFX artist and hard-surface modeller with commercial experience creating highly detailed 3D assets, environments, and visualisations for film, publishing, and digital media.
About
I’m a 3D/VFX artist and hard-surface modeller with commercial experience creating highly detailed 3D assets, environments, and visualisations for film, publishing, and digital media. I specialise in hard-surface modelling, UV/UDIM workflows, and PBR texturing—taking work from reference and research through to high-quality cinematic rendering.
- 12 years' experience
- Joined September 2026
Industry experience
- Media & Entertainment
- Computers & Electronics
- Professional Services
More experts in Corby, United Kingdom
Work experience· 4 roles
Working with the Roddenberry Archive Art Team to create highly detailed digital recreations of Star Trek franchise assets for use in interactive online experiences. Responsibilities cover the full asset pipeline: research and reference interpretation, hard-surface modelling, UV layout (including large-scale UDIM workflows), PBR materials and textures created from scratch, and final rendering. The role also includes producing animated sequences with production quality suitable for documentaries and short films produced by OTOY, while adhering to Star Trek visual references and production standards.
Contributed to CG asset creation for the restoration of Star Trek: The Motion Picture for the 4K Director's Edition. Responsibilities included creation and texturing of updated CG assets, modelling and texturing of the V’Ger spacecraft, and creation of buildings and other establishing-shot assets. Work was completed using original production reference material and produced assets suitable for integration into a high-profile feature-film restoration.
Contributor to the officially licensed Star Trek: Ships of the Line calendar series, creating original Star Trek artwork using 3D modelling, texturing, lighting, and rendering. Projects include building cinematic scenes from the ground up with detailed 3D assets, environments, materials, lighting, and composition, and delivering final finished publication artwork for calendar editions.
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