Hi, I’m Luis Fernando Canelas, an FX Artist and Technical Artist specializing in Houdini-based procedural workflows and simulation-driven effects. I design and implement FX systems for smoke, fluids, destruction, and motion-based setups, with a focus on believable physics and precise timing. Based in Montreal, I’m expanding into crowd-style workflows, agent logic, and large-scale procedural systems, and I enjoy building reusable assets and pipelines that improve performance and collaboration. I integrate FX into shots using Nuke, maintain clean caching and version control, and I love collaborating with teams to achieve visually compelling results.

LUIS FERNANDO CANELAS

Hi, I’m Luis Fernando Canelas, an FX Artist and Technical Artist specializing in Houdini-based procedural workflows and simulation-driven effects. I design and implement FX systems for smoke, fluids, destruction, and motion-based setups, with a focus on believable physics and precise timing. Based in Montreal, I’m expanding into crowd-style workflows, agent logic, and large-scale procedural systems, and I enjoy building reusable assets and pipelines that improve performance and collaboration. I integrate FX into shots using Nuke, maintain clean caching and version control, and I love collaborating with teams to achieve visually compelling results.

Available to hire

Hi, I’m Luis Fernando Canelas, an FX Artist and Technical Artist specializing in Houdini-based procedural workflows and simulation-driven effects. I design and implement FX systems for smoke, fluids, destruction, and motion-based setups, with a focus on believable physics and precise timing.

Based in Montreal, I’m expanding into crowd-style workflows, agent logic, and large-scale procedural systems, and I enjoy building reusable assets and pipelines that improve performance and collaboration. I integrate FX into shots using Nuke, maintain clean caching and version control, and I love collaborating with teams to achieve visually compelling results.

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Language

French
Fluent
English
Fluent
Spanish; Castilian
Fluent

Work Experience

3D Generalist at Freelance / Independent Work
January 1, 2026 - Present
Created 3D assets including props and environments using Maya and Houdini. Performed basic rigging to support animation and testing. Produced short animated sequences following animation and timing principles. Textured assets using PBR workflows.
Assistant – 3D Simulation & Procedural Work at NAD – UQAC, Montreal
January 1, 2023 - December 31, 2023
Supported FX and simulation workflows using Houdini and Maya. Assisted in building procedural scenes and environments. Optimized heavy scenes and simulations for performance and stability. Helped streamline modeling, lighting, FX, and compositing workflows. Supported students with Houdini-based FX and procedural logic.
FX Artist at Personal & Training Projects
January 1, 2023 - January 1, 2026
Created production-style FX simulations in Houdini, including smoke, explosions, destruction, fluids, and environmental effects. Developed procedural FX assets reusable across multiple shots (emitters, presets, simulation templates). Built and optimized Houdini networks with attention to performance, stability, and scalability. Integrated FX into rendered shots using Nuke, ensuring correct lighting, depth, and compositing continuity. Applied shot-based workflows including caching, iteration, and version control. Worked with motion, timing, and physical realism to achieve believable results.

Education

Bachelor’s Degree – 3D Animation & Digital Design at École NAD – UQAC
January 11, 2030 - January 1, 2023
Bachelor’s Degree – Graphic Design at UNITEC (Honduras)
January 11, 2030 - January 1, 2010
Bachelor’s Degree in 3D Animation & Digital Design at École NAD – UQAC
January 11, 2030 - January 1, 2023
Bachelor’s Degree in Graphic Design at UNITEC (Honduras)
January 11, 2030 - January 1, 2010

Qualifications

Specialization in Houdini – Destruction & Advanced Simulation (NAD)
January 11, 2030 - February 13, 2026
Data Analyst Program – NPower Canada
January 1, 2025 - February 13, 2026
Microsoft Azure AI Fundamentals
January 1, 2024 - February 13, 2026
Specialization in Houdini – Destruction & Advanced Simulation
January 11, 2030 - February 13, 2026
Data Analyst Program – NPower Canada
January 11, 2030 - January 1, 2025
Microsoft Azure AI Fundamentals
January 11, 2030 - January 1, 2024

Industry Experience

Media & Entertainment, Software & Internet