Hi, I’m Luis Fernando Canelas, an FX Artist and Technical Artist specializing in Houdini-based procedural workflows and simulation-driven effects. I design and implement FX systems for smoke, fluids, destruction, and motion-based setups, with a focus on believable physics and precise timing.
Based in Montreal, I’m expanding into crowd-style workflows, agent logic, and large-scale procedural systems, and I enjoy building reusable assets and pipelines that improve performance and collaboration. I integrate FX into shots using Nuke, maintain clean caching and version control, and I love collaborating with teams to achieve visually compelling results.
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