Available to hire
I’m Libby Parra, an Oxford-based graphic designer and illustrator with a proven ability to work remotely, meet deadlines, and deliver high-quality work across branding, illustration, and game art. I thrive on tackling briefs with enthusiasm and collaborating with marketing and narrative teams to bring ideas to life through 2D and 3D design, motion graphics, and UI elements.
I have experience across agency, in-house, and freelance contexts, designing brand identities, marketing assets, and game-related art. I enjoy learning new tools, experimenting with techniques, and creating visuals that communicate clearly and beautifully.
Experience Level
Expert
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Intermediate
Intermediate
Work Experience
Marketing Artist at BOSS ALIEN // ZYNGAA
August 1, 2021 - September 1, 2023Worked with Unreal Engine to create and capture 3D art assets for Nintendo Switch and mobile title Star Wars: Hunters; produced in-game art assets for game modes, events, and shop items; posed and rendered 3D characters in Maya; designed marketing emails, social posts, website assets, and presentations within brand guidelines; directed and recorded gameplay capture; collaborated with content and narrative teams on seasonal loading screen art; produced map explainer videos; edited partner submissions for Lucasfilm and external marketing; reviewed gameplay for UI art, character, and animation feedback.
Graphic Artist at SPORTS INTERACTIVE // SEGA
September 1, 2018 - August 1, 2021Sole in-house designer for motion graphics and graphic design for Football Manager marketing, social media, and printed advertisements; designed Football Manager box art and special editions; produced digital/print assets for Premier League partners; animated pitchside LEDs for real matches; created the in-game start screen animation and implemented ad hoardings; developed and evolved the Football Manager brand; web design for FootballManager.com and SIGames.com; managed FTC resources for copy, videography, and photoshoots.
Junior Designer at INK Global
August 1, 2016 - September 1, 2018Designed magazine page layouts for contracts and pitches; created and commissioned illustrations for articles and cover art; directed and assisted photoshoots for cover photography and features; crafted illustrations and motion graphics for in-flight entertainment video content.
Freelance Designer at Freelance
January 1, 2022 - PresentMortal Shell artbook designer and achievement icons for Mortal Shell 2; pitch graphics, logos, and social assets for TalkSport Selector; various illustration and design projects for AVA AIRBORNE // PLAYSTACK, GARDENING GAL, MUSICAL DOTS, TUIA, and Julia Sprenger.
Education
Illustration BA (Hons) at University for the Creative Arts
January 1, 2011 - January 1, 2014Graphic Design BTEC Diploma at Oxford and Cherwell Valley College
January 1, 2009 - January 1, 2011GCSEs at Wychwood School
January 1, 2004 - January 1, 2009Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Retail, Professional Services
Experience Level
Expert
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Expert
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Intermediate
Intermediate
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