ling428lyl5551
A versatile and creative game designer/developer skilled in Unity, Maya and related VR/AR technologies, with a foundation in Network Engineering and a Master’s in Immersive Technologies. Demonstrated ability to integrate both creative and technical aspects of game design and game art within various experience in VR & AR development, game design & development, 3D modeling & animations and web development.
PROJECT EXPERIENCE
VR Graffiti Stealth Game 06/2024-08/2024
Designed all aspects of the game (e.g. mechanics, narratives and levels) with the other member.
Created different animations, poses and trigger logics of the VR hand models according to different interactions.
Implemented UI design, spray cans interactions and the paint mechanic using VR techniques in Unity. Used Behaviour Tree to implement the AI behaviours.
AR Application of Children Story Book 02/2024-04/2024
Designed the UI and Created the first scene of The Gruffalo story in Unity using AR techniques (e.g. tracking, raycast, light estimation, etc.).
Used RealityCapture to create the virtual 3D model of the character and created the animation in Maya.
Ensured the scene cohesion and demonstrated the application with other teammates.
VR Zombie Survival Shooting Game 02/2024-04/2024
Designed and implemented the game in Unity with teammates (version control and feature integration in GitLab).
Implemented the game tutorial and UI design. Created different animations, poses and trigger logics of the VR hand models according to different interactions.
VR Symphonic Planets Interactive Experience 02/2024-04/2024
Designed the realistic materials, particle effects of the element balls and set terrain generation in the main planet according to different elements in the game.
Used different instruments to compose the soundtracks based on the traits of the element balls in the game.
Virtual Environment Design of a Tea Shop 10/2023-12/2023
Took reference pictures and modelled a virtual environment in Maya, to accurately recreate a tea shop in Bristol.
Modelled the furniture, decorations and plants, applied textures and designed lighting of the environment.
Campus lost and found mini-program design and implementation 01/2023-04/2023
Understood relevant topics and research. Analysed feasibility and requirements of the system and designed the functional modules, interface and database.
Implemented various functions (e.g. login, upload & post, classify, search, comment, etc.) of the mini-program and the backend management system using Vue.js, Node.js, MongoDB, JavaScript etc.
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“Cha Thai” is a popular milk tea shop in Bristol. Creating a virtual world that captures the architectural and cultural character of “Cha Thai” was the project’s main objective. The store was chosen because of its unusual interior design that combines modern and traditional Thai elements, offering special modeling and texturing challenges.
Pictures can be accessed by: https://www.twine.net/signin
- Image Tracking - Track the image of hole to trigger forest model and fix its position.
- Raycast - Hole on user’s touch (triggers fox running in/out of the hole); Fox on user’s touch (triggers the dialog between fox and mouse and show gruffalo’s features).
- Light Estimation - ARFoundation to adjust the scene’s lighting settings to match the real-world lighting conditions.
- 3D Asset Modelling - Photogrammetry in RealityCapture and export .obj file to maya.
- 3D Animation Effect - Create joints and controllers, bind skin, bake animation and export in maya for the fox’s walking, export .fbx file.
The aim of this project was to create the first scene of The Gruffalo story. In this scene, the fox saw the mouse in the wood and invited him to his house. The mouse knew that the fox wanted to eat him, so he pretended that he had a appointment with the Gruffalo, who has a terrible appearance and loves fox meat, and the fox was scared and ran away. AR features (3D Animation Effect, 3D Asset Modelling, Image Tracking, Light Estimation, and Raycast ) are included:
Demo video can be accessed by: https://www.twine.net/signin
Players take on the role of a passionate underground graffiti artist whose goal is to leave their artistic marks on the subway station without being caught. The artist sneaks into the empty subway station through a hidden entrance and explores the surrounding environment, using the structure and routes of the subway station, cleverly avoiding surveillance, to find suitable locations for graffiti and paint. After completing the graffiti, the artist needs to catch the first departing train in the morning to escape the subway to win the game.
Demo video can be accessed by: https://www.twine.net/signin
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