Digital Matter, Organic Behaviour
Lorenzo Aloi
Published
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Between March and April 2025, during my internship at Monogrid, I had the opportunity to develop an internal R&D project exploring the interaction between digital surfaces and organic movement.
This piece is the result of a complete creative and technical process, from concept to final render, where I focused on modeling, rigging, texturing, lighting, shading, and animation — mainly in Blender, but also using industry-standard tools for sculpting, texturing, and cloth design.
My contributions included:
- Pre-production (with Carolina Ronchi)
- Iguana sculpt (ZBrush) & retopology (Blender)
- Iguana textures (Substance Painter)
- Jacket modeling (Marvelous Designer) & textures (Substance Painter)
- Lighting, shading, Dynamic Paint VFX, rig & animation (Blender)
Credits:
- 3D Design, Sculpt, Texturing, Rigging, Animation, VFX — myself
- Simulation (jacket) & Post-production — Rudy Faletra
- Pre-production — Carolina Ronchi and myself