I'm a Computer Science Engineer specialized in computing and a very passionate game developer who loves building gameplay systems and tools, always keeping my code clean, well-documented, and efficient. I have a good level of English (both written and spoken), good teamwork skills and I always put all my passion in my work. would describe myself as a generalist with a strong focus on gameplay and engine development.I really enjoy building core systems, adding and polishing mechanics, creating custom tools and automating tasks that help the team work faster and improve overall production quality. I also have experience working with AI systems using state machines and behavior trees, and I feel comfortable contributing there when needed. Additionally, I can support networking or UI tasks. Working in small teams has allowed me to participate in many areas of game development, which makes me adaptable and able to support where the project needs the most impact.

Lluís Queralt Martín

I'm a Computer Science Engineer specialized in computing and a very passionate game developer who loves building gameplay systems and tools, always keeping my code clean, well-documented, and efficient. I have a good level of English (both written and spoken), good teamwork skills and I always put all my passion in my work. would describe myself as a generalist with a strong focus on gameplay and engine development.I really enjoy building core systems, adding and polishing mechanics, creating custom tools and automating tasks that help the team work faster and improve overall production quality. I also have experience working with AI systems using state machines and behavior trees, and I feel comfortable contributing there when needed. Additionally, I can support networking or UI tasks. Working in small teams has allowed me to participate in many areas of game development, which makes me adaptable and able to support where the project needs the most impact.

Available to hire

I’m a Computer Science Engineer specialized in computing and a very passionate game developer who loves building gameplay systems and tools, always keeping my code clean, well-documented, and efficient. I have a good level of English (both written and spoken), good teamwork skills and I always put all my passion in my work.
would describe myself as a generalist with a strong focus on gameplay and engine development.I really enjoy building core systems, adding and polishing mechanics, creating custom tools and automating tasks that help the team work faster and improve overall production quality. I also have experience working with AI systems using state machines and behavior trees, and I feel comfortable contributing there when needed. Additionally, I can support networking or UI tasks.
Working in small teams has allowed me to participate in many areas of game development, which makes me adaptable and able to support where the project needs the most impact.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Catalan; Valencian
Fluent
Spanish; Castilian
Fluent
English
Advanced

Work Experience

Field engineer at Air-Fi + PoleStar
February 1, 2014 - March 1, 2015
Field engineering work including calibration and integration tasks for geolocalisation-related deployments.
Software developer and Wi-Fi technician at Air-Fi
June 1, 2015 - August 1, 2016
Official geolocalisation app at l’Illa Diagonal (Android,iOS); Fullstack programmer (Django + Vue.js); Custom framework programmer (Python); Machine learning/Neural Networks (Keras, TensorFlow).
Game designer and developer at Manduka Games S.L
April 1, 2014 - March 1, 2015
Gameplay programmer; Framework/engine programmer (Cocos2D-X based) (C++); Game artist 2D.
Fullstack web apps programmer at UPCnet IT Experts in Business Agility
September 1, 2016 - February 1, 2021
Web Apps and Web Services programmer; PostgreSQL Databases; Front-end HTML+CSS (Bootstrap); Back-end Javascript+Ajax.
Lead videogame developer at Playable Dreams Studios
February 1, 2021 - December 1, 2021
Gameplay programmer; Tools programmer (Unity); Technical artist and manager of art team; VR systems (Oculus Rift, Meta Quest, UnityXR).
Software developer at Altech Solutions&Consulting
October 1, 2023 - November 1, 2024
Android programmer (Java); Backend programmer .NET (WCF); Front-end programmer; Official BSM apps.
Collaborator at Playable Dreams Studios
November 1, 2024 - Present
Technical support and R&D.

Education

Scientific & technical baccalaureate at IES Joan Boscà
January 1, 2006 - January 1, 2008
Computer Science Engineering Degree (Computing specialization) at FIB, UPC
January 11, 2030 - January 25, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment