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I’m a Senior/Lead 3D Environment Artist based in Novi Sad, Serbia, with extensive experience in high-end visual production, technical art workflows, and production-focused asset development. I combine artistic excellence with pipeline awareness, cross-team collaboration, and leadership capabilities to deliver visually compelling environments, materials, and assets while maintaining optimization, scalability, and production consistency.
I am strongly aligned with AAA external development requirements, including visual consistency, technical oversight, documentation support, and collaborative execution with both internal and external teams. My core strengths include environment art, world building, high-to-low poly asset pipelines, PBR material authoring, technical art production workflows, asset optimization, and quality control, along with cross-disciplinary collaboration and mentorship.
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