Hi, I'm a programmer with experience in Unity 2D and 3D game development, and I have worked with large teams in an agile environment. I am adaptable, open to feedback, and eager to learn and grow as I develop games, applications, and simulations. I aspire to contribute to engaging projects and collaborate with artists and programmers to deliver polished, fun experiences.

locle

Hi, I'm a programmer with experience in Unity 2D and 3D game development, and I have worked with large teams in an agile environment. I am adaptable, open to feedback, and eager to learn and grow as I develop games, applications, and simulations. I aspire to contribute to engaging projects and collaborate with artists and programmers to deliver polished, fun experiences.

Available to hire

Hi, I’m a programmer with experience in Unity 2D and 3D game development, and I have worked with large teams in an agile environment. I am adaptable, open to feedback, and eager to learn and grow as I develop games, applications, and simulations.

I aspire to contribute to engaging projects and collaborate with artists and programmers to deliver polished, fun experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced

Work Experience

Project Arcade Game VR at Houston Community College
January 1, 2022 - May 1, 2022
Assisted in creating the Technical Design document. Contributed ideas to project and level design. Integrated 3D assets into Unity and collaborated with artists to assemble and animate models. Developed functional prefabs and implemented audio assets. Worked with fellow programmers to build object-oriented interactive game objects and a time-constrained game system. Implemented a score and reward system using C++/C#. Used Visual Studio for debugging and GitHub for version control. Followed agile processes, naming conventions, and project guidelines for functionality and UI. Prepared a post-mortem evaluating development experiences.
Project Spooder VR at Houston Community College
January 1, 2022 - May 1, 2022
Created the Game Pitch document. Integrated 3D assets and animations into Unity, and integrated audio assets. Developed VR gesture recognition. Built object-oriented interactive game objects and a dynamic lighting cycle. Developed UI, score, and text system using C++/C#. Used Visual Studio for debugging and GitHub for project management and backup. Packaged the project as a functional application.
Project Ducky at Houston Community College
November 1, 2021 - Present
Integrated 2D assets and animations into Unity. Implemented 2D background parallax. Developed object-oriented playable characters and obstacles. Developed UI, score, and text system using C++/C#. Used Visual Studio for debugging. Packaged the project as a functional application.
Team Member - Arcade Game VR at Houston Community College
January 1, 2022 - May 1, 2022
Assisted in creating the Technical Design document. Contributed ideas to project and level design. Integrated 3D assets into the Unity game engine. Worked with artists to assemble 3D models and animate assets. Developed functional prefabs. Imported and implemented audio assets. Collaborated with other programmers to develop object-oriented interactive game objects. Developed time-constrained game system. Developed score and reward system using C++/C#. Debugged with Microsoft Visual Studio. Used GitHub for version control. Followed Agile methodology and project guidelines. Created a post-mortem to evaluate development experiences.
Team Member - Spooder VR at Houston Community College
January 1, 2022 - May 1, 2022
Created the Game Pitch document. Integrated 3D assets, animations, and audio into Unity. Developed virtual-reality gesture recognition. Developed object-oriented interactive game objects. Developed time lighting cycle. Developed User Interface, score, and text system using C++/C#. Debugged with Visual Studio. Used GitHub for project management and backup. Packaged project as functional application.
Team Member - Project Ducky at Houston Community College
November 1, 2021 - November 30, 2021
Integrated 2D assets and animations into the Unity game engine. Implemented 2D background parallax. Developed object-oriented playable characters and obstacles. Developed User Interface, score, and text system using C++/C#. Debugged with Visual Studio. Packaged project as a functional application.

Education

Bachelor of Science: Computer Science at University of Houston-Downtown
January 1, 2025 - April 13, 2026
Associate of Applied Science: Digital Gaming & Simulation for Programmers at Houston Community College
January 1, 2022 - April 13, 2026
Bachelor of Science: Computer Science at University of Houston-Downtown
January 1, 2024 - April 13, 2026
Associate of Applied Science: Digital Gaming & Simulation for Programmers at Houston Community College
January 1, 2022 - April 13, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate