Hello! I’m Abdul Qadeer, a Unity game developer with 4+ years of hands-on experience building gameplay systems, tools, and performance-optimized builds. I’ve mostly worked as a self-employed developer, designing and developing multiple Unity prototypes and complete gameplay systems from concept to implementation with my knowledge and research. Currently I’m focused on indie projects and collaborating with mentors to analyze existing games and improve mechanics, UX, and monetization. I’ve implemented UI logic and animations using Unity UI and DOTween to ensure a smooth user experience, and I’ve built reusable systems, including power-ups, item merging logic, timers, and game state management, while working with supervisors and managers to enhance mechanics, flow, and usability.

Abdul Qadeer

Hello! I’m Abdul Qadeer, a Unity game developer with 4+ years of hands-on experience building gameplay systems, tools, and performance-optimized builds. I’ve mostly worked as a self-employed developer, designing and developing multiple Unity prototypes and complete gameplay systems from concept to implementation with my knowledge and research. Currently I’m focused on indie projects and collaborating with mentors to analyze existing games and improve mechanics, UX, and monetization. I’ve implemented UI logic and animations using Unity UI and DOTween to ensure a smooth user experience, and I’ve built reusable systems, including power-ups, item merging logic, timers, and game state management, while working with supervisors and managers to enhance mechanics, flow, and usability.

Available to hire

Hello! I’m Abdul Qadeer, a Unity game developer with 4+ years of hands-on experience building gameplay systems, tools, and performance-optimized builds. I’ve mostly worked as a self-employed developer, designing and developing multiple Unity prototypes and complete gameplay systems from concept to implementation with my knowledge and research.

Currently I’m focused on indie projects and collaborating with mentors to analyze existing games and improve mechanics, UX, and monetization. I’ve implemented UI logic and animations using Unity UI and DOTween to ensure a smooth user experience, and I’ve built reusable systems, including power-ups, item merging logic, timers, and game state management, while working with supervisors and managers to enhance mechanics, flow, and usability.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Game Developer Intern at AIRIDev Private Limited
January 1, 2025 - Present
Independently designed and developed multiple Unity game prototypes, focusing on gameplay systems, mechanics, and performance. Built reusable systems including power-ups, item merging logic, timers, and game state management.
Indie Unity Developer (Self-Employed) at Self-Employed
January 1, 2022 - January 1, 2025
Designed and developed multiple Unity game prototypes, focusing on gameplay systems, mechanics, and performance. Managed complete solo development cycles: concept, prototyping, iteration, testing, and polishing. Analyzed and reverse engineered existing mobile games to study mechanics, UX, and monetization patterns.

Education

Add your educational history here.

Qualifications

High School
January 11, 2030 - January 1, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment