I am a passionate animator with over 19 years of experience in game development and animated series production. I specialize in hand-keyed character animation, storytelling, and pipeline optimization. As a father and freediver, I believe in creating high-quality, collaborative, and efficient productions that resonate with audiences.

Richard Loukota

I am a passionate animator with over 19 years of experience in game development and animated series production. I specialize in hand-keyed character animation, storytelling, and pipeline optimization. As a father and freediver, I believe in creating high-quality, collaborative, and efficient productions that resonate with audiences.

Available to hire

I am a passionate animator with over 19 years of experience in game development and animated series production. I specialize in hand-keyed character animation, storytelling, and pipeline optimization. As a father and freediver, I believe in creating high-quality, collaborative, and efficient productions that resonate with audiences.

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Language

English
Intermediate
Russian
Beginner
Slovak
Fluent

Work Experience

Animator Supervisor at Fanatic Games
January 1, 2026 - Present
Supervised stylized game projects, collaborating with animation leads to align with their vision, ensuring production-ready results while targeting business goals.
Senior Animator at Blue Faces
October 1, 2023 - December 1, 2025
Polished final character performances for a 3D animated YouTube series, enhancing storytelling through expressive acting and visual techniques.
Lead Animator at MADFINGER Games
June 1, 2022 - August 1, 2023
Led a team of animators for a successful FPS game, defining animation style and processes that improved productivity and collaboration.
Lead / Senior Animator at Games Farm
November 1, 2010 - May 1, 2022
Created animations for combat systems and collaborated on visual styles across multiple game titles, significantly improving combat flow and feedback.
Animator at 3D People / Cypron Studio
January 1, 2005 - January 1, 2008
Worked on character and gameplay animation for various console and mobile titles, including rigging, skinning, and asset integration.

Education

Master of Engineering at SAU
September 30, 1993 - June 30, 1998
Master of Engineering at Faculty of Engineering / SUA / Nitra
January 1, 2019 - June 18, 2026

Qualifications

iAnimate
October 1, 2019 - December 20, 2019
G2

Industry Experience

Gaming, Media & Entertainment

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