I’m Lok Shang Wen, a passionate 2D artist who loves exploring the beauty of the human body through illustration. I enjoy turning creative ideas into clear, attractive visuals—whether that’s creature/concept work, game assets, infographics, or artwork developed from a script for comics. With a strong artistic sense and forward-thinking approach, I’m also comfortable collaborating with others to push visuals and production forward. Throughout my career, I’ve worked across illustration, graphic design, and game-related art production, including roles where I joined brainstorming discussions, developed digital graphics and animation for app games, and coordinated with artists and front-end developers. I’m used to communicating with clients and teams to clarify specifications for customized pieces, and I take pride in producing consistent, production-ready art across different styles and project needs.

Lok Shang Wen

I’m Lok Shang Wen, a passionate 2D artist who loves exploring the beauty of the human body through illustration. I enjoy turning creative ideas into clear, attractive visuals—whether that’s creature/concept work, game assets, infographics, or artwork developed from a script for comics. With a strong artistic sense and forward-thinking approach, I’m also comfortable collaborating with others to push visuals and production forward. Throughout my career, I’ve worked across illustration, graphic design, and game-related art production, including roles where I joined brainstorming discussions, developed digital graphics and animation for app games, and coordinated with artists and front-end developers. I’m used to communicating with clients and teams to clarify specifications for customized pieces, and I take pride in producing consistent, production-ready art across different styles and project needs.

Next availability:
September 17, 2026

I’m Lok Shang Wen, a passionate 2D artist who loves exploring the beauty of the human body through illustration. I enjoy turning creative ideas into clear, attractive visuals—whether that’s creature/concept work, game assets, infographics, or artwork developed from a script for comics. With a strong artistic sense and forward-thinking approach, I’m also comfortable collaborating with others to push visuals and production forward.

Throughout my career, I’ve worked across illustration, graphic design, and game-related art production, including roles where I joined brainstorming discussions, developed digital graphics and animation for app games, and coordinated with artists and front-end developers. I’m used to communicating with clients and teams to clarify specifications for customized pieces, and I take pride in producing consistent, production-ready art across different styles and project needs.

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Language

Malay
Intermediate
English
Advanced
Japanese
Beginner
Chinese
Fluent

Work Experience

Game Artist (2D Game Assets & Visual Concept) at WTF Synergy
January 1, 2025 - January 1, 2026
Created 2D game assets and visuals based on GDD and rough visual concepts. Produced assets including backgrounds, game titles, icons, and infographics to support gameplay presentation and user understanding. Worked on projects such as DJ Fortune, Tomb of Fortune, Lucky Cat Gala, Joy Circus, and Fossil Frenzy.
Product Coordinator (Game Art Coordination) at WTF Synergy
January 1, 2024 - January 1, 2026
Coordinated between artists and front-end developers, supporting game flow and wireframe needs. Helped ensure game updates and enhancements were delivered for multiple titles, supporting production collaboration across teams. Assisted with ongoing project requirements including content such as Dragon Scroll, DokiDoki Maid, Choco Chef, Go High Rocket, Mad Dog Steak, Dragon Golden Riches, Tuktuk, Pirate Loot 2, Speed Demon, and more.
Game Artist (2D) at WTF Synergy
January 1, 2024 - January 1, 2026
Created concept and rough game visuals based on GDD and translated ideas into production-ready artwork. Produced 2D game assets such as backgrounds, game titles, icons, and infographics that support gameplay presentation and UI communication. Selected projects included DJ Fortune, Tomb of Fortune, Lucky Cat Gala, Joy Circus, and Fossil Frenzy.
Product Coordinator at WTF Synergy
January 1, 2024 - January 1, 2026
Coordinated between artists and front-end developers, supporting gameflow and wireframes and helping implement game updates and enhancements. Worked on multiple titles including Dragon Scroll, Dokidoki Maid, Choco Chef, Go High Rocket, Maddogsteak, Dragon Golden Riches, Tuktuk, Pirate Loot 2, Speed Demon, and others. Focused on aligning visual delivery and production needs between teams to ensure smooth update execution and consistent presentation.
Concept for Creature/Magic/Assets, Illustration, TCG Art (Freelancer) at TCG Crypto Card Game (Freelancer role as described)
January 1, 2021 - January 1, 2023
Created concepts for creatures, magic elements, and game assets, plus illustration work for a TCG crypto card game. Focused on developing clear visual directions that support card-game readability and overall game aesthetics. Worked on art suitable for production needs across assets and illustrations.
Concept Artist / 2D Artist (Creator Work) at Cincppt / Ani malia (Ani malia game)
January 1, 2021 - January 1, 2023
Created concepts and visual development for creatures, magic, and various assets as part of illustration work for the Animailia game (2021–2023). Focused on generating clear, production-friendly concept art and supporting visual direction for game-related content.
Freelancer 2D Artist
January 1, 2018 - Present
Provided freelance 2D illustration services, including graphic/UX/UI design and comic production based on scripts. Produced artwork by interpreting written content into visual narratives and user-facing designs, adapting to different art styles and project requirements.
Freelance 2D Artist
January 1, 2018 - Present
Provided freelance 2D illustration services including concept creation for creatures, magic, and assets, with experience supporting illustration and game-adjacent asset work for TCG/crypto card game content. Developed visual ideas into usable art assets tailored for project needs.
Senior 2D Artist at Azure Games
January 1, 2011 - January 1, 2017
Worked with a team on brainstorming and digital graphics production, contributing to illustration and visualization workflows for app game development. Produced graphical and animated output using a suite of illustration and visualization tools. Participated in joint discussions to refine concepts and improve consistency across game art. Example projects included Allien Pokers, Threecardpokers, Monster Hotel, Panda Dairy, Slot Machine, Boxing Poker, Petto, Vege Farm, and LOTTO.

Education

Diploma in illustration at Dasein Academy of Art
January 1, 2008 - January 1, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet