Available to hire
I’m Luca Porrino, a Lead Software Engineer based in Munich with a passion for delivering innovative gaming, enterprise software, and XR solutions. I optimize development workflows, implement cutting-edge CI/CD pipelines, and drive Continuous Delivery to streamline deployments while maintaining robust software quality.
I mentor teams, craft scalable architectures, and enjoy turning complex problems into delightful user experiences. I’m constantly exploring new technologies and agile practices to improve delivery efficiency and product quality. Outside work I enjoy medieval fencing, board games, and game development.
Skills
Language
Italian
Fluent
English
Fluent
German
Beginner
Work Experience
Senior Software Engineer at TeamViewer AG
January 1, 2023 - PresentLed CI/CD optimization via containerization and artifact cleanup, reducing dev/QA build times from 2+ hours to under 30 minutes. Overhauled testing strategies, expanded coverage, and implemented a robust feature flag system. Drove integration of an AI workflow and delivered architectural solutions including a new device file encryption workflow, redesigned data/server synchronization, and a full database refactor to address migration issues. Focused on code refactoring, thread management optimization, and agile process improvements to create scalable, reliable workflows.
Unity Developer at Travian Games GmbH
May 1, 2020 - December 1, 2022Key contributor to the Travian: Legends mobile app, influencing architectural design, feature implementation, and team workflow optimization. Pioneered advancements in testing automation, CI/CD pipelines, and automated GraphQL code generation; supported agile processes and feature planning to improve delivery efficiency and product quality.
Solutions Development Engineer at Dassault Systèmes 3DExcite GmbH
November 1, 2017 - April 1, 2020Delivered 3D interactive configurators for multiple customer projects, driving innovative solutions and contributing to successful project deliveries.
Founder and Lead Developer at Expera Game Studio
November 1, 2014 - October 1, 2017Led Unity 3D game development across all projects, managed a team of up to 5 members, and handled startup operations. Created an XML framework integrated in Unity to enable rapid creation of point-and-click adventures; published several games on Steam and web platforms, achieving steady delivery speed and quality improvements despite limited resources.
Software Engineer at Vanguard Systems srl
November 1, 2013 - November 1, 2014Delivered a complete ETL solution for Crif SpA’s financial systems using C#, .NET, and Oracle DBMS, while supporting consultancy efforts and system extensions.
Software Engineer at GetConnected srl
July 1, 2012 - November 1, 2013Contributed to web and backend project consultancy, applying agile methodologies and technologies including C#, .NET, Java, JavaScript, and Oracle DBMS.
Analyst at Accenture Consulting
June 1, 2011 - July 1, 2012Designed and optimized ETL workflows for IWBank CRM projects, specializing in data warehousing and using PL/SQL and SAS.
Education
Laurea Specialistica in Computer Engineering at University “Federico II”, Naples (Italy)
January 11, 2030 - March 1, 2011Laurea Triennale in Computer Engineering at University “Federico II”, Naples (Italy)
January 11, 2030 - September 1, 2008Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
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