Lucas Rasson

Available to hire

I’m a 3D and graphic-focused designer who loves building immersive, visual experiences for real users and audiences.

About

I’m a 3D and graphic-focused designer who loves building immersive, visual experiences for real users and audiences. From concept to production, I enjoy shaping graphic and motion design elements that feel polished, consistent, and ready for launch—whether the work is for web, mobile, or interactive formats.

I also bring a strong creator mindset to my projects, collaborating with teams to turn ideas into structured design systems and production-ready deliverables. I’m comfortable across the full creative workflow, including planning, asset creation, and refining visuals through feedback, with a particular interest in user-centered design and performance-driven creative output.

  • 2 years' experience
  • Joined October 2026

Languages

  • EnglishAdvanced
  • FrenchFluent
  • Spanish; CastilianIntermediate
  • JapaneseBeginner

Industry experience

  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

3D Artist and Technical Artist · TNS-MarsOct 2024 – May 2025 · 8 mos

Creation of environments for the visual enhancement of realistic 3D simulators in the defense industry : - Modeling (on Blender), texturing, developing shaders and unfolding UVs for 3D objects and vehicles - Develop and apply visual effects (FX) with the Niagara System on Unreal Engine 5 - Integrate vehicles with their animations from Blueprint development and procedurally generated assets in C++ on Unreal Engine 5

3D Game Artist · YSO CorpJan 2023 – Jun 2023 · 6 mos

As part of the development of graphic elements of fifteen Casuals mobile games (Android & iOS) : - Define, manage and determine the artistic directions and graphic elements of the mobile games - Model (on Blender) and texture (on Substance Painter and Photoshop) 3D objects and characters - Decorate and dress up game levels with 3D assets, Develop and apply visual effects (FX) with Unity's particle system, Integrate assets into Unity

3D Environment Artist · PrismaStone StudioMar 2022 – Jul 2023 · 1 yr 5 mos

As part of the development of the studio's first video game on Unreal Engine 5, which is entitled“Project Hoyrá”as a volunteer : - Model 3D objects in a realistic graphic style on Blender, ZBrush and 3DS Max - Create realistic textures on Substance Painter - Take into account and integrate feedback from the art director in the visual realization of the project

3D Artist · Game in SocietyMar 2021 – Jun 2021 · 4 mos

Education

Game Art master's degree · IIM Digital School2018 – 2023

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