Lucas Rasson
I’m a 3D and graphic-focused designer who loves building immersive, visual experiences for real users and audiences.
About
I’m a 3D and graphic-focused designer who loves building immersive, visual experiences for real users and audiences. From concept to production, I enjoy shaping graphic and motion design elements that feel polished, consistent, and ready for launch—whether the work is for web, mobile, or interactive formats.
I also bring a strong creator mindset to my projects, collaborating with teams to turn ideas into structured design systems and production-ready deliverables. I’m comfortable across the full creative workflow, including planning, asset creation, and refining visuals through feedback, with a particular interest in user-centered design and performance-driven creative output.
- 2 years' experience
- Joined October 2026
Languages
- EnglishAdvanced
- FrenchFluent
- Spanish; CastilianIntermediate
- JapaneseBeginner
Industry experience
- Media & Entertainment
- Software & Internet
More experts in Montreal, Canada
Work experience· 4 roles
Creation of environments for the visual enhancement of realistic 3D simulators in the defense industry : - Modeling (on Blender), texturing, developing shaders and unfolding UVs for 3D objects and vehicles - Develop and apply visual effects (FX) with the Niagara System on Unreal Engine 5 - Integrate vehicles with their animations from Blueprint development and procedurally generated assets in C++ on Unreal Engine 5
As part of the development of graphic elements of fifteen Casuals mobile games (Android & iOS) : - Define, manage and determine the artistic directions and graphic elements of the mobile games - Model (on Blender) and texture (on Substance Painter and Photoshop) 3D objects and characters - Decorate and dress up game levels with 3D assets, Develop and apply visual effects (FX) with Unity's particle system, Integrate assets into Unity
As part of the development of the studio's first video game on Unreal Engine 5, which is entitled“Project Hoyrá”as a volunteer : - Model 3D objects in a realistic graphic style on Blender, ZBrush and 3DS Max - Create realistic textures on Substance Painter - Take into account and integrate feedback from the art director in the visual realization of the project
Education
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