Hi, I'm Lucas Valentim Lima Baka, a passionate 3D character artist and game artist focused on bringing believable, game-ready characters to life. I specialize in high-poly sculpting, low-poly optimization, PBR texturing, and real-time rendering, with a strong emphasis on assets optimized for Unreal Engine 5. I love collaborating with cross-functional teams to deliver assets that balance visual fidelity with performance, and I continuously refine my skills in character design, texturing, and pipeline integration to meet project style and technical requirements.

Lucas Valentim Lima Baka

Hi, I'm Lucas Valentim Lima Baka, a passionate 3D character artist and game artist focused on bringing believable, game-ready characters to life. I specialize in high-poly sculpting, low-poly optimization, PBR texturing, and real-time rendering, with a strong emphasis on assets optimized for Unreal Engine 5. I love collaborating with cross-functional teams to deliver assets that balance visual fidelity with performance, and I continuously refine my skills in character design, texturing, and pipeline integration to meet project style and technical requirements.

Available to hire

Hi, I’m Lucas Valentim Lima Baka, a passionate 3D character artist and game artist focused on bringing believable, game-ready characters to life. I specialize in high-poly sculpting, low-poly optimization, PBR texturing, and real-time rendering, with a strong emphasis on assets optimized for Unreal Engine 5.

I love collaborating with cross-functional teams to deliver assets that balance visual fidelity with performance, and I continuously refine my skills in character design, texturing, and pipeline integration to meet project style and technical requirements.

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Language

Portuguese
Fluent
English
Fluent
Spanish; Castilian
Intermediate

Work Experience

3D Generalist / Substitute Instructor at Seven Games
January 1, 2015 - January 1, 2015
Supported instruction in 3D modeling, digital sculpting, and game art pipeline fundamentals. Taught students the foundations of character design, texturing, and animation basics. Assisted in project reviews and guided students in developing practical, ready assets.

Education

Bachelor’s Degree in Digital Game Technology at University Center IESB, Brazil
January 1, 2013 - January 1, 2017

Qualifications

ZBrush Introduction Course
January 1, 2014 - November 13, 2025
Anatomy for Characters
January 1, 2020 - November 13, 2025
Game Character Creation for Unreal Engine 5
January 1, 2022 - November 13, 2025
Savage Academy
January 11, 2030 - November 13, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet