I am a Senior Software Engineer with 25+ years of experience in the video game industry. I am proficient in C++, C#, and game development across multiple platforms (PC, console, VR, mobile) and engines (Unity3D, CryEngine, Unreal). I have a proven track record in gameplay programming, UI systems, AI systems, and automated testing frameworks. I have worked through multiple full-cycle game developments from prototyping to release, and I consider myself an active, responsive, reliable and team-friendly collaborator.

Luciano Morpurgo

I am a Senior Software Engineer with 25+ years of experience in the video game industry. I am proficient in C++, C#, and game development across multiple platforms (PC, console, VR, mobile) and engines (Unity3D, CryEngine, Unreal). I have a proven track record in gameplay programming, UI systems, AI systems, and automated testing frameworks. I have worked through multiple full-cycle game developments from prototyping to release, and I consider myself an active, responsive, reliable and team-friendly collaborator.

Available to hire

I am a Senior Software Engineer with 25+ years of experience in the video game industry. I am proficient in C++, C#, and game development across multiple platforms (PC, console, VR, mobile) and engines (Unity3D, CryEngine, Unreal).

I have a proven track record in gameplay programming, UI systems, AI systems, and automated testing frameworks. I have worked through multiple full-cycle game developments from prototyping to release, and I consider myself an active, responsive, reliable and team-friendly collaborator.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate

Language

Italian
Fluent
English
Fluent
German
Intermediate

Work Experience

Senior Software Engineer (Contractor) at Outfit7
January 1, 2025 - Present
Developed new gameplay features in Starlite Engine for My Talking Tom 2 (mobile, iOS/Android).
Senior Software Engineer at Crytek
December 31, 2024 - October 20, 2025
Long experience in development using many iterations of CryEngine; focused on Game/AI/UI systems (C++) including 3D navigation, AI NPC and wildlife behaviours, misc gameplay elements, UI logic, and visual scripting tool elements; maintenance and development of an automated testing framework for Hunt: Showdown; console deployment (PS2, Xbox, Oculus, PSVR) and build system configuration.
Software Engineer at Ubisoft
December 31, 2004 - October 20, 2025
Principal programmer on Rainbow Six 3: Athena Sword (PC); gameplay programmer on Rayman M/Arena (PC, PS2); AI, gameplay and engine programmer for Rayman GBC, Donald Duck Goin’ Quackers GBC, Tomb Raider: The Prophecy (GBA).
Multimedia/Sound Designer, System Administrator at I-Per Media
December 31, 1998 - October 20, 2025
Multimedia/web content and sound design.

Education

Bachelor of Computer Science at Università di Milano
January 11, 2030 - January 1, 1996

Qualifications

Unreal Engine 5 C++ Multiplayer: Make an Online Co-op game
January 11, 2030 - October 20, 2025
Create a fast-paced, competitive multiplayer shooter in Unreal Engine 5 using C++
January 11, 2030 - October 20, 2025
EITCA AI certification (Machine Learning)
January 11, 2030 - October 20, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
    paper Kokeshi Romance

    Kokeshi Romance ís a puzzle game, very mobile-friendly, that I am currently developing on Unity 3D. I am taking care of all the aspects, from programming, to game design, level design, art and music.
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