I am an experienced 3D character and creature animator with over 10 years of expertise working in various digital industries including AAA games, mobile games, children’s TV, and films. I specialize in refining motion capture data, keyframe animation, and collaborating across production and game pipelines to create high-quality, fluid animations.
Throughout my career, I have worked with leading studios and projects such as Ubisoft’s Ghost Recon, Dreamworks’ King Julien, and several gaming titles including Sword Art Online and Real Cricket series. I enjoy mentoring junior animators, solving technical animation challenges, and continuously learning and applying new digital tools and techniques to enhance project outcomes.
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