Sound designer, music composer, and producer with 18+ years of experience creating immersive audio for video games and gambling platforms. Former Music Composer at Zitro Games and sound designer/composer for major companies including IGT, Win Systems, Cirsa, Gameplay Interactive, Ubisoft, and Aristocrat Gaming, delivering original SFX, music, and voiceovers across PC, Wii, mobile, and gaming/gambling experiences. I lead end-to-end audio production pipelines—balancing creative direction, project management, and collaboration with internal teams and external providers. I also bring strong expertise in audio localization, testing, and coordinating cross-functional workflows to align sound design with gameplay and market requirements.

Luis Jardí Llorella

Sound designer, music composer, and producer with 18+ years of experience creating immersive audio for video games and gambling platforms. Former Music Composer at Zitro Games and sound designer/composer for major companies including IGT, Win Systems, Cirsa, Gameplay Interactive, Ubisoft, and Aristocrat Gaming, delivering original SFX, music, and voiceovers across PC, Wii, mobile, and gaming/gambling experiences. I lead end-to-end audio production pipelines—balancing creative direction, project management, and collaboration with internal teams and external providers. I also bring strong expertise in audio localization, testing, and coordinating cross-functional workflows to align sound design with gameplay and market requirements.

Available to hire

Sound designer, music composer, and producer with 18+ years of experience creating immersive audio for video games and gambling platforms. Former Music Composer at Zitro Games and sound designer/composer for major companies including IGT, Win Systems, Cirsa, Gameplay Interactive, Ubisoft, and Aristocrat Gaming, delivering original SFX, music, and voiceovers across PC, Wii, mobile, and gaming/gambling experiences.

I lead end-to-end audio production pipelines—balancing creative direction, project management, and collaboration with internal teams and external providers. I also bring strong expertise in audio localization, testing, and coordinating cross-functional workflows to align sound design with gameplay and market requirements.

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Language

English
Advanced
Spanish; Castilian
Fluent
Catalan; Valencian
Fluent

Work Experience

Team Leader at Aristocrat Gaming
January 1, 2023 - Present
Coordinate and manage the production team. Test games directly on gambling machines to ensure optimal functionality and user experience.
Game Design Sound Design Professor at ENTI University (UAB Barcelona)
January 1, 2022 - January 1, 2022
Taught FMOD, Foley, and sound integration techniques for video games.
Lead Sound Designer & Music Composer at Take Profit Gaming
January 1, 2022 - January 1, 2023
Developed music and sound effects tailored to gambling games. Collaborated with game designers and developers to enhance the player experience and delivered high-quality audio assets within tight deadlines.
Lead Sound Designer & Music Composer at Uncasual Games
January 1, 2019 - January 1, 2023
Delivered sound design and music for the open-world survival game “Ancient Cities.” Worked closely with the development team to align sound design with gameplay dynamics.
Lead Sound Designer & Project Manager at SFXCentral
January 1, 2014 - January 1, 2020
Created over 10,000 sound effects for games, film, and advertising. Managed digital marketing (branding, SEO, and social media) and coordinated recordings for voiceovers, outdoor sounds, and Foley effects.
Sound Director / Designer & Music Composer at Zitro Games
January 1, 2006 - January 1, 2013
Directed the audio team and led the creation of sound effects and music for gambling games. Managed voice casting and music production for global markets and supervised external providers while coordinating international market research trips.
Freelance Sound Designer & Music Composer
January 1, 2004 - Present
Freelanced as a sound designer and music composer, collaborating with companies such as Ubisoft, Win Systems, Virtual Toys, and others. Delivered sound design and music for 100+ titles including PC, Wii, and mobile games.

Education

Image & Sound at ITES
January 3, 1994 - October 11, 2024
Advanced Technical Diploma in Image & Sound at ITES, Barcelona
January 1, 1994 - January 1, 1999
Specialization in 3D Studio Max at ITES, Barcelona
January 1, 1999 - January 1, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Financial Services
    League Of Legends Soundtrack Trib,

    I thought “Ancient Legends” was a fitting name for this piece, as I imagine my rough and wild character returnig from the batle , tired but victourious, wanting to celebrate in the tarvern the great victory, drunk and remenmering the fallen soldiers and friends.