Sound designer, music composer, and producer with 18+ years of experience creating immersive audio for video games and gambling platforms. Former Music Composer at Zitro Games and sound designer/composer for major companies including IGT, Win Systems, Cirsa, Gameplay Interactive, Ubisoft, and Aristocrat Gaming, delivering original SFX, music, and voiceovers across PC, Wii, mobile, and gaming/gambling experiences.
I lead end-to-end audio production pipelines—balancing creative direction, project management, and collaboration with internal teams and external providers. I also bring strong expertise in audio localization, testing, and coordinating cross-functional workflows to align sound design with gameplay and market requirements.
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Music and sound effects for the game Cooking Party:
Music Composer:
I thought “Ancient Legends” was a fitting name for this piece, as I imagine my rough and wild character returnig from the batle , tired but victourious, wanting to celebrate in the tarvern the great victory, drunk and remenmering the fallen soldiers and friends.
Soundtrack Examples:
Sound Design for RPG Game:
Music Composer & Sound Designer for the game Ancient Cities
Music Composer & Sound Designer:
Examples:
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