I’m a creative narrative designer with a strong background in art history and archaeology, so I naturally bring texture, cultural context, and a clear sense of atmosphere into my writing. I work well with large, detail-heavy tasks, especially when there are strict rules or technical constraints, and I’m persistent about finishing what I start without sacrificing structure. Not only that, but I have good instincts for dialogue and character emotion, and I prefer building stories that feel alive and driven by people rather than just plot. When goals and expectations are clear, I’m reliable, quality-focused, and steady under long workloads. I’m also actively growing toward a more systemic way of thinking about games, pushing myself to connect narrative with mechanics, balance, and the overall player experience. I also occasionally draw and design, but I have much less experience with it than writing.
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