I’m a creative narrative designer with a strong background in art history and archaeology, so I naturally bring texture, cultural context, and a clear sense of atmosphere into my writing. I work well with large, detail-heavy tasks, especially when there are strict rules or technical constraints, and I’m persistent about finishing what I start without sacrificing structure. Not only that, but I have good instincts for dialogue and character emotion, and I prefer building stories that feel alive and driven by people rather than just plot. When goals and expectations are clear, I’m reliable, quality-focused, and steady under long workloads. I’m also actively growing toward a more systemic way of thinking about games, pushing myself to connect narrative with mechanics, balance, and the overall player experience. I also occasionally draw and design, but I have much less experience with it than writing.

Alina Latyshevich

I’m a creative narrative designer with a strong background in art history and archaeology, so I naturally bring texture, cultural context, and a clear sense of atmosphere into my writing. I work well with large, detail-heavy tasks, especially when there are strict rules or technical constraints, and I’m persistent about finishing what I start without sacrificing structure. Not only that, but I have good instincts for dialogue and character emotion, and I prefer building stories that feel alive and driven by people rather than just plot. When goals and expectations are clear, I’m reliable, quality-focused, and steady under long workloads. I’m also actively growing toward a more systemic way of thinking about games, pushing myself to connect narrative with mechanics, balance, and the overall player experience. I also occasionally draw and design, but I have much less experience with it than writing.

Available to hire

I’m a creative narrative designer with a strong background in art history and archaeology, so I naturally bring texture, cultural context, and a clear sense of atmosphere into my writing. I work well with large, detail-heavy tasks, especially when there are strict rules or technical constraints, and I’m persistent about finishing what I start without sacrificing structure. Not only that, but I have good instincts for dialogue and character emotion, and I prefer building stories that feel alive and driven by people rather than just plot. When goals and expectations are clear, I’m reliable, quality-focused, and steady under long workloads. I’m also actively growing toward a more systemic way of thinking about games, pushing myself to connect narrative with mechanics, balance, and the overall player experience. I also occasionally draw and design, but I have much less experience with it than writing.

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Language

Russian
Fluent
English
Advanced
French
Advanced
Kazakh
Intermediate
Italian
Beginner

Work Experience

Narrative Designer & Localizer at Hidden Lake Games
July 1, 2025 - July 1, 2025
Remote role focusing on improving localization quality and efficiency, designing branching narratives in Twine to increase player engagement, and conducting playtesting with narrative analysis to refine scripts.
Narrative Designer at Argy Bargy
June 1, 2024 - June 1, 2024
Remote position creating immersive lore including custom races, abilities, and world history; developed detailed world documentation for internal dev and social media; designed text-based quests for the Discord community to boost engagement.
Narrative Game Designer at Project Pint
April 1, 2024 - April 1, 2024
Expanded world-building with unique races, abilities, and environmental details; designed complex character arcs and relationships for an immersive player experience; developed location descriptions to deepen atmosphere and narrative depth.
Narrative Designer, Scriptwriter at Wombat Wrestling
November 1, 2023 - November 1, 2023
Wrote dating storylines with depth and emotional impact; integrated dialogues and localization into Unity, streamlining implementation; designed branching storylines to enhance replayability and player agency.
Scriptwriter-Translator at Minkapps
November 1, 2020 - November 1, 2020
Wrote interactive visual novels scripts with a strong focus on player choice and decision-making; translated scripts (Russian ⇄ English) while maintaining narrative coherence; edited dialogues to preserve emotional depth and cultural authenticity. Additionally: 2 years of writing scripts for YouTube Kids content, focusing on engaging storytelling.

Education

Vocational Secondary Degree in Translation Business at Mangystau College of Tourism, Aktau, Kazakhstan
September 1, 2019 - July 1, 2022
L1 Histoire de l'art et archéologie at Université Paul Valéry Montpellier 3
September 1, 2025 - July 1, 2028

Qualifications

Game Design Foundations
January 1, 2024 - November 27, 2025
Authentic Fiction Skills
January 1, 2024 - November 27, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education