I’m a Music Composer and Technical Sound Designer based in Buenos Aires, with 4+ years of experience in the video game industry creating original music, sound effects, and full audio implementations. I love building immersive audio that reacts to gameplay and strengthens the storytelling—whether I’m composing for action, designing punchy UI and dialogue sounds, or shaping trailers and soundtrack-ready mixes.
In my previous role at Whiteboard Games, I managed the complete audio production pipeline, working closely with coding, art, animation, and game design teams. I handled audio integration using FMOD with Unity and C#, and also took care of editing, mixing, and mastering across multiple release needs, from combat-adaptive music systems to Foley recording and dynamic player-driven audio behavior.
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