I’m a Music Composer and Technical Sound Designer based in Buenos Aires, with 4+ years of experience in the video game industry creating original music, sound effects, and full audio implementations. I love building immersive audio that reacts to gameplay and strengthens the storytelling—whether I’m composing for action, designing punchy UI and dialogue sounds, or shaping trailers and soundtrack-ready mixes. In my previous role at Whiteboard Games, I managed the complete audio production pipeline, working closely with coding, art, animation, and game design teams. I handled audio integration using FMOD with Unity and C#, and also took care of editing, mixing, and mastering across multiple release needs, from combat-adaptive music systems to Foley recording and dynamic player-driven audio behavior.…

Luk a Nicolau

I’m a Music Composer and Technical Sound Designer based in Buenos Aires, with 4+ years of experience in the video game industry creating original music, sound effects, and full audio implementations. I love building immersive audio that reacts to gameplay and strengthens the storytelling—whether I’m composing for action, designing punchy UI and dialogue sounds, or shaping trailers and soundtrack-ready mixes. In my previous role at Whiteboard Games, I managed the complete audio production pipeline, working closely with coding, art, animation, and game design teams. I handled audio integration using FMOD with Unity and C#, and also took care of editing, mixing, and mastering across multiple release needs, from combat-adaptive music systems to Foley recording and dynamic player-driven audio behavior.…

Available to hire

I’m a Music Composer and Technical Sound Designer based in Buenos Aires, with 4+ years of experience in the video game industry creating original music, sound effects, and full audio implementations. I love building immersive audio that reacts to gameplay and strengthens the storytelling—whether I’m composing for action, designing punchy UI and dialogue sounds, or shaping trailers and soundtrack-ready mixes.

In my previous role at Whiteboard Games, I managed the complete audio production pipeline, working closely with coding, art, animation, and game design teams. I handled audio integration using FMOD with Unity and C#, and also took care of editing, mixing, and mastering across multiple release needs, from combat-adaptive music systems to Foley recording and dynamic player-driven audio behavior.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Audio Engineer & Composer at Whiteboard Games
March 1, 2021 - August 1, 2025
Managed the complete audio production pipeline for multiple video games. Composed music and designed SFX, and handled full audio integration using FMOD, Unity, and C#. Performed audio editing and mixing for trailers, dialogues, and soundtrack deliverables for streaming platforms. Collaborated closely with cross-disciplinary teams including animation, coding, art, and game design. Highlighted work includes composing and producing over 1 hour of original soundtrack for I See Red (PC & Nintendo Switch) and building a dynamic FMOD music system that adapts to player actions in combat. Supported early development by developing a generative level design tool and assisting with other coding tasks.
Audio Engineer at Whiteboard Games
March 1, 2021 - Present

Education

Audio Recording Post-Production Engineer at Tecson
March 1, 2023 - December 1, 2025
Composition Of Musical Arrangements at National Arts University
January 1, 2023 - September 20, 2026
Technician in Audio Recording And Post-Production at Tecson
January 1, 2022 - January 1, 2024
Sound Technician & Music Producer at TAMABA
January 1, 2021 - January 1, 2022

Qualifications

Honorable Mention in Video Game Development
January 1, 2019 - September 20, 2026
First Certificate In English (B2)
January 1, 2020 - September 20, 2026

Industry Experience

Computers & Electronics, Gaming, Media & Entertainment, Software & Internet