Completed a BA (Hons) in Game Design at UWTSD Swansea, with 3 years of experience using 3D modelling and texturing software such as Maya, Blender, Adobe Substance Painter, and Photoshop. Using these software tools, I have created artwork for a variety of games including spaceships, cyberpunk furniture and equipment. I have designed an open world adventure game using a game design document which covers story arc, characters, style, levels, and enemies. Have worked on a selection of student led projects for the university’s independent creative studio, working as the OSINT lead overseeing research for these projects as well as working with the other team leads to complete the project. As a voluntary game beta tester and through my work with the British Heart Foundation, my organizational skills and ability to work in a team have been developed. Now seeking a first role as a Game Designer where I can use my creativity and design skills.

Luke Rees

Completed a BA (Hons) in Game Design at UWTSD Swansea, with 3 years of experience using 3D modelling and texturing software such as Maya, Blender, Adobe Substance Painter, and Photoshop. Using these software tools, I have created artwork for a variety of games including spaceships, cyberpunk furniture and equipment. I have designed an open world adventure game using a game design document which covers story arc, characters, style, levels, and enemies. Have worked on a selection of student led projects for the university’s independent creative studio, working as the OSINT lead overseeing research for these projects as well as working with the other team leads to complete the project. As a voluntary game beta tester and through my work with the British Heart Foundation, my organizational skills and ability to work in a team have been developed. Now seeking a first role as a Game Designer where I can use my creativity and design skills.

Available to hire

Completed a BA (Hons) in Game Design at UWTSD Swansea, with 3 years of experience using 3D modelling and texturing software such as Maya, Blender, Adobe Substance Painter, and Photoshop. Using these software tools, I have created artwork for a variety of games including spaceships, cyberpunk furniture and equipment. I have designed an open world adventure game using a game design document which covers story arc, characters, style, levels, and enemies.
Have worked on a selection of student led projects for the university’s independent creative studio, working as the OSINT lead overseeing research for these projects as well as working with the other team leads to complete the project.
As a voluntary game beta tester and through my work with the British Heart Foundation, my organizational skills and ability to work in a team have been developed.
Now seeking a first role as a Game Designer where I can use my creativity and design skills.

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