With several years of experience creating and scaling social-first content, I’ve built a career around turning real-time insights and cultural moments into engaging, high-performing content across platforms. In my recent roles, I’ve managed and produced content for large-scale audiences across all social platforms, reaching millions of followers and driving meaningful engagement. I created and led content strategies, produced high volumes of video using Adobe Premiere Pro, and partnered with brands like HBO Max and Disney on integrated campaigns. More recently, I’ve focused on community-driven and reactive content, shaping social presence and storytelling for global audiences in the gaming space.

Luke Young

With several years of experience creating and scaling social-first content, I’ve built a career around turning real-time insights and cultural moments into engaging, high-performing content across platforms. In my recent roles, I’ve managed and produced content for large-scale audiences across all social platforms, reaching millions of followers and driving meaningful engagement. I created and led content strategies, produced high volumes of video using Adobe Premiere Pro, and partnered with brands like HBO Max and Disney on integrated campaigns. More recently, I’ve focused on community-driven and reactive content, shaping social presence and storytelling for global audiences in the gaming space.

Available to hire

With several years of experience creating and scaling social-first content, I’ve built a career around turning real-time insights and cultural moments into engaging, high-performing content across platforms.

In my recent roles, I’ve managed and produced content for large-scale audiences across all social platforms, reaching millions of followers and driving meaningful engagement. I created and led content strategies, produced high volumes of video using Adobe Premiere Pro, and partnered with brands like HBO Max and Disney on integrated campaigns. More recently, I’ve focused on community-driven and reactive content, shaping social presence and storytelling for global audiences in the gaming space.

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Language

English
Fluent

Work Experience

Associate Producer at Enthusiast Gaming
June 1, 2021 - March 31, 2024
Created, managed, and distributed gaming and entertainment content across Snapchat, TikTok, and YouTube; grew audiences to millions and partnered with HBO Max, Disney, and Sour Patch Kids to write and produce integrated ad campaigns; led multi-platform production including Field Day (Battlefield 2042 Snapchat show) and various Snapchat animation shows; built content calendars, Trello workflows, and strategic plans for audience engagement.
Social Media Manager at Digital Media Management
July 1, 2024 - September 30, 2024
Managed daily social media activities, maintained content calendars, produced sentiment reports, and developed social media strategy; collaborated on multi-platform campaigns.
Creative Consultant & Social Media Lead at Sygan's World
July 1, 2024 - Present
Play-tested and designed mechanics; developed social media strategy for an upcoming TTRPG project; produced content to support brand growth.
Social Content Editor & Video Editor at Zero to Five
April 1, 2025 - July 31, 2025
Assisted with creating and editing social content for MurphyCare’s game-like digital pet therapy app.
Associate Engagement Manager at Ayzenberg (Riot Social Team, League of Legends)
July 1, 2025 - October 31, 2025
Shaped the brand’s relationship with a global player community of millions; managed reactive community moments, supporting campaign rollouts, and fostering engagement across platforms.

Education

Bachelor of Arts in English at Emory University, College of Arts and Sciences, Atlanta, GA
September 1, 2017 - May 1, 2021
Bachelor of Arts at Emory University, College of Arts and Sciences
September 1, 2017 - May 1, 2021

Qualifications

SEO Certified
January 11, 2030 - March 30, 2026
HubSpot AI Marketing Certification
January 11, 2030 - March 30, 2026
SEO Certified
January 11, 2030 - March 30, 2026
HubSpot AI Marketing Certification
January 11, 2030 - March 30, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet