Professional 3D animator with over 10 years of studio experience bringing characters, creatures, and props to life through hand-keyed, mocap, and motion-capture cleanup workflows. Experienced across realistic and cartoony performance styles for gameplay and cinematic moments.

Lydia Hall

Professional 3D animator with over 10 years of studio experience bringing characters, creatures, and props to life through hand-keyed, mocap, and motion-capture cleanup workflows. Experienced across realistic and cartoony performance styles for gameplay and cinematic moments.

Available to hire

Professional 3D animator with over 10 years of studio experience bringing characters, creatures, and props to life through hand-keyed, mocap, and motion-capture cleanup workflows. Experienced across realistic and cartoony performance styles for gameplay and cinematic moments.

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Experience Level

Language

English
Fluent

Work Experience

Senior Cinematics Animator at Perfect Day Games
February 28, 2023 - October 30, 2025
Animated a variety of characters, creatures and props using hand-keyed animation for gameplay and cinematic moments. Provided assistance and feedback to outsourcer animators. Worked closely with leads, tech artists, and designers to get animations working within the game.
Senior Cinematics Animator at WB Games
June 30, 2021 - September 29, 2022
Animated a variety of characters, creatures and props using mocap and hand-keyed animation as part of the cinematics team. Provided assistance and feedback for a small group of outsourcer animators. Worked closely with leads, layout artists, and designers to get animations working within the game.
Animator at Final Strike Games
December 31, 2019 - February 25, 2021
Animated a variety of characters and props using hand-keyed animation. Worked on in-game animations, as well as main menu vignettes and character selection animations. Collaborated with leads and designers to create new systems and characters.
Interactive Cinematic Animator at Naughty Dog
April 30, 2019 - December 5, 2019
Animated characters and props using motion capture cleanup and hand-keyed animation, as part of the In-Game Cinematics team. Animated previs, assembled motion capture clips, and then did polish and facial animation for various in-game story moments. Worked closely with leads and game designers to get animations working smoothly within the game.
Animator at Glu Mobile
December 31, 2013 - January 3, 2016
Animated a variety of characters and weapons using hand-keyed animation. Rigged a variety of characters, weapons, and props. Worked closely with leads and designers to help prototype new systems, including state machine setup using Unity’s mecanim.
Animator at Timegate Studios
October 2, 2011 - December 2, 2012
Animated a variety of gameplay and cutscene characters, weapons, and props using hand-keyed animation and motion capture cleanup. Rigged and animated several props. Worked with art directors, technical artists, and game designers to prototype a new AI cover system.

Education

BS Animation at Southern Adventist University
August 1, 2007 - May 1, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    The Last of Us Part II - IGC Animation Reel