I am a Senior Generalist Artist with a decade of experience in creating visually stunning and technically viable 3D characters and environments for gaming and animation. My work combines artistry with technology, ensuring that each character not only looks amazing but also performs well under various conditions. I thrive on challenges and enjoy collaborating with fellow artists and developers to bring ideas to life. With a strong foundation in traditional art principles and extensive knowledge of 3D software such as ZBrush, Maya, and Blender, I am equipped to take on various projects requiring a high level of creativity and technical skill. My goal is to continue growing as an artist while contributing to exciting new projects in the entertainment industry.

Lyle Dalgleish

I am a Senior Generalist Artist with a decade of experience in creating visually stunning and technically viable 3D characters and environments for gaming and animation. My work combines artistry with technology, ensuring that each character not only looks amazing but also performs well under various conditions. I thrive on challenges and enjoy collaborating with fellow artists and developers to bring ideas to life. With a strong foundation in traditional art principles and extensive knowledge of 3D software such as ZBrush, Maya, and Blender, I am equipped to take on various projects requiring a high level of creativity and technical skill. My goal is to continue growing as an artist while contributing to exciting new projects in the entertainment industry.

Available to hire

I am a Senior Generalist Artist with a decade of experience in creating visually stunning and technically viable 3D characters and environments for gaming and animation. My work combines artistry with technology, ensuring that each character not only looks amazing but also performs well under various conditions. I thrive on challenges and enjoy collaborating with fellow artists and developers to bring ideas to life.

With a strong foundation in traditional art principles and extensive knowledge of 3D software such as ZBrush, Maya, and Blender, I am equipped to take on various projects requiring a high level of creativity and technical skill. My goal is to continue growing as an artist while contributing to exciting new projects in the entertainment industry.

See more

Work Experience

Character Artist at Bazooka Tango
October 1, 2023 - November 14, 2025
I am responsible for transforming 2D concepts into 3D characters, ensuring high-quality, production-ready assets that are optimized for Unreal Engine and meet department requirements.
Freelance 3D Generalist at Various
February 1, 2019 - November 14, 2025
Worked on modeling, texturing, and rigging for multiple projects including AR/VR titles, collaborating with clients like Toyota and Westfield to deliver high-quality visuals.
Freelance 3D Generalist at Self-Employed
February 1, 2016 - November 14, 2025
Actively engaged in modeling, texturing, and rigging for diverse clients. Worked on various projects ranging from character development to environment design in AR/VR settings, ensuring high quality and meeting client objectives.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.