I create dark, tension-driven audio for horror games, psychological horror and eerie visual novels.
My work focuses on atmosphere, environmental tension, mechanical unease and scene-driven sound design. I’m currently available for small-scope paid work such as short scene audio passes, atmospheric polish, trailer moment redesign and audio support for prototypes.
Portfolio:
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A short pseudo-ARG / atmospheric horror audio piece built around subtle instability and environmental unease.
This project focuses on slow tension, ordinary space made uncanny, and scene-driven sound design.
Portfolio:
https://www.twine.net/signin
Short-form horror game audio redesign focused on atmosphere, movement detail and environmental tension.
This project showcases scene-driven sound design built to make an ordinary gameplay moment feel darker, heavier and more immersive.
Portfolio:
https://www.twine.net/signin
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