I create dark, tension-driven audio for horror games, psychological horror and eerie visual novels. My work focuses on atmosphere, environmental tension, mechanical unease and scene-driven sound design. I’m currently available for small-scope paid work such as short scene audio passes, atmospheric polish, trailer moment redesign and audio support for prototypes. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Lyre and Caduceus

I create dark, tension-driven audio for horror games, psychological horror and eerie visual novels. My work focuses on atmosphere, environmental tension, mechanical unease and scene-driven sound design. I’m currently available for small-scope paid work such as short scene audio passes, atmospheric polish, trailer moment redesign and audio support for prototypes. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I create dark, tension-driven audio for horror games, psychological horror and eerie visual novels.

My work focuses on atmosphere, environmental tension, mechanical unease and scene-driven sound design. I’m currently available for small-scope paid work such as short scene audio passes, atmospheric polish, trailer moment redesign and audio support for prototypes.

Portfolio:
Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent
Polish
Fluent

Work Experience

Horror Game Audio Designer at Lyre and Caduceus
January 1, 2026 - Present

Education

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Qualifications

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Industry Experience

Computers & Electronics, Gaming, Media & Entertainment
    paper Nagranie terenowe 01 — Granica lasu

    A short pseudo-ARG / atmospheric horror audio piece built around subtle instability and environmental unease.

    This project focuses on slow tension, ordinary space made uncanny, and scene-driven sound design.

    Portfolio:
    https://www.twine.net/signin

    paper Sound Redesign 01

    Short-form horror game audio redesign focused on atmosphere, movement detail and environmental tension.

    This project showcases scene-driven sound design built to make an ordinary gameplay moment feel darker, heavier and more immersive.

    Portfolio:
    https://www.twine.net/signin