Lyre and Caduceus

Available to hire

I create dark, tension-driven audio for horror games, psychological horror and eerie visual novels. My work focuses on atmosphere, environmental tension, mechanical unease and scene-driven sound design.

About

I create dark, tension-driven audio for horror games, psychological horror and eerie visual novels.

My work focuses on atmosphere, environmental tension, mechanical unease and scene-driven sound design. I’m currently available for small-scope paid work such as short scene audio passes, atmospheric polish, trailer moment redesign and audio support for prototypes.

Portfolio:
Website not available. Sign in: https://www.twine.net/signup

  • Joined April 2026

Languages

  • EnglishFluent
  • PolishFluent

Industry experience

  • Computers & Electronics
  • Gaming
  • Media & Entertainment

Projects · 2

Short-form horror game audio redesign focused on atmosphere, movement detail and environmental tension.

This project showcases scene-driven sound design built to make an ordinary gameplay moment feel darker, heavier and more immersive.

Portfolio:
https://www.twine.net/signin

  • Lead Sound Engineer
  • Sound Designer

Work experience

Horror Game Audio Designer · Lyre and CaduceusJan 2026 – Present · 11 mos

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