I am Matteo Taramelli, an architect, computational designer and visual artist with over a decade of international experience across fine arts, architecture, visual media, performing arts and cultural events. I create spatial installations, scenography and multimedia works, blending digital technology with craftsmanship while exploring patterns, geometry and movement. I also offer creative and technical consultancy to companies, artists and cultural institutions, helping teams move from concept to fabrication while balancing vision, feasibility and production efficiency. I work across disciplines and collaborate with engineers, fabricators and creative teams to bring ambitious projects to life. In addition to practicing, I teach 3D modeling, parametric design and creative coding at academies and in workshops, sharing hands-on methods that empower designers to translate ideas into buildable, expressive installations.

Matteo Taramelli

I am Matteo Taramelli, an architect, computational designer and visual artist with over a decade of international experience across fine arts, architecture, visual media, performing arts and cultural events. I create spatial installations, scenography and multimedia works, blending digital technology with craftsmanship while exploring patterns, geometry and movement. I also offer creative and technical consultancy to companies, artists and cultural institutions, helping teams move from concept to fabrication while balancing vision, feasibility and production efficiency. I work across disciplines and collaborate with engineers, fabricators and creative teams to bring ambitious projects to life. In addition to practicing, I teach 3D modeling, parametric design and creative coding at academies and in workshops, sharing hands-on methods that empower designers to translate ideas into buildable, expressive installations.

Available to hire

I am Matteo Taramelli, an architect, computational designer and visual artist with over a decade of international experience across fine arts, architecture, visual media, performing arts and cultural events. I create spatial installations, scenography and multimedia works, blending digital technology with craftsmanship while exploring patterns, geometry and movement. I also offer creative and technical consultancy to companies, artists and cultural institutions, helping teams move from concept to fabrication while balancing vision, feasibility and production efficiency.

I work across disciplines and collaborate with engineers, fabricators and creative teams to bring ambitious projects to life. In addition to practicing, I teach 3D modeling, parametric design and creative coding at academies and in workshops, sharing hands-on methods that empower designers to translate ideas into buildable, expressive installations.

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Language

Italian
Fluent
English
Fluent

Work Experience

Designer, Visual Artist and Consultant at Self-employed
January 1, 2016 - Present
I develop creative projects across spatial installations, exhibitions, scenography, the moving image and digital graphics, while providing consultancy and support to companies, artists, designers and cultural institutions. I manage all stages from concept to execution, offering artistic direction and technical problem solving to balance creative vision with feasibility and efficient production. I collaborate with a broad network of professionals to coordinate between creative teams, engineers and fabricators.
Architect, Designer and Project Manager at Studio Julian Charriere
January 1, 2023 - December 31, 2024
Freelance collaboration designing and planning new exhibitions, space installations and sculptures at various stages, from initial sketches to fabrication. I develop technical solutions, conduct material research, and liaise with manufacturers.
Co-founder and Director at BOTH Industries
January 1, 2020 - December 31, 2023
BOTH Industries is a transdisciplinary art association that explores the emerging patterns of friction and hybridization between the physical and digital spheres. It develops new creative formats by intertwining live performance, audiovisual experimentations and space design. My roles include artistic direction, production management, video composition, and set design.
Video Artist and Scenographer at Unplush art association
January 1, 2016 - December 31, 2019
Designed scenography and stage video projections for tanztheater shows and performances produced by the Unplush Dance Company. Additionally, I toured with the company as a video technician.
Architect at Tomas Saraceno art studio
November 1, 2013 - Present
Collaborated on designing a technical system for floating installations; developed a 3D model of a technical join and created its physical prototype using a 3D printer.
Illustrator at Atlas Publisher
January 1, 2005 - December 31, 2012
Commissioned to create hand drawings and digital illustrations for educational art books.
Co-founder and Event Manager at Unplush Invites
January 1, 2017 - December 31, 2019
Curatorial collective creating transdisciplinary events focused on electronic and experimental music, live performances and visual arts.
Visual Artist and Executive Director at A Normal Working Day
January 1, 2014 - December 31, 2016
Worked on concept and production of video artworks, pattern design, prints and videographics; designed digital installations and led a production team.
Artist Assistant and Executive Director at Zimoun Studio
January 1, 2013 - December 31, 2016
Led a team in development of kinetic sculptures, prototyping, design and planning of structures; produced video artworks with 3D rendering techniques and managed on-site installations.
Research Architect at Politecnico di Milano
February 1, 2011 - September 1, 2011
Research on Augmented Reality and Urban Infrastructures; 3D AR studies in collaboration with Samsung, Istanbul Technical University and Istanbul municipality; exhibition in Aya Irini, Istanbul.

Education

M.A. in Architecture at Dessau Institute of Architecture, Anhalt University of Applied Sciences
January 1, 2011 - January 1, 2013
B.S. in Architecture at Politecnico di Milano, Facolta di Architettura e Societa, Scienze dell’Architettura
January 1, 2008 - January 1, 2011
High School Diploma at Liceo scientifico Edoardo Amaldi
January 1, 2003 - January 1, 2008

Qualifications

Residency at Dampfzentrale
June 1, 2020 - March 30, 2026
Residency at Dampfzentrale
March 1, 2023 - March 30, 2026
I-Portunus Architecture Mobility Grant
January 1, 2021 - March 30, 2026

Industry Experience

Media & Entertainment, Education, Professional Services, Non-Profit Organization, Real Estate & Construction