I am Mahmoud Salah Ali, a passionate creature artist specializing in modeling and digital sculpting of high-resolution cinematic creatures and characters. I bring strong anatomy knowledge and a good eye for working from concepts or references, using a wide range of software tools to create detailed and visually compelling work.
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With over a decade of experience spanning multiple countries and studios, I have honed my skills in modeling, texturing, look development, and digital sculpting. I enjoy leading teams and contributing to projects that push creative boundaries in the film and visual effects industry.
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