I am a highly specialized Sound Designer and AI Systems Developer with over 3 years of experience applying AI/ML to create innovative multimedia experiences. I review, edit, and refine AI-generated audio and video content to enhance realism and usability, and I develop unique multimedia assets to support AI evaluation. I combine immersive audio expertise with Python, AI APIs, and ML frameworks to bridge creative production and AI development. I collaborate with research and development teams on the integration of intelligent audio solutions and creative AI workflows, managing complex technical projects for high-profile multimedia installations across Europe. I thrive under pressure and enjoy turning prompts and ideas into immersive, sensorily-rich experiences.

Antonio Mainenti

I am a highly specialized Sound Designer and AI Systems Developer with over 3 years of experience applying AI/ML to create innovative multimedia experiences. I review, edit, and refine AI-generated audio and video content to enhance realism and usability, and I develop unique multimedia assets to support AI evaluation. I combine immersive audio expertise with Python, AI APIs, and ML frameworks to bridge creative production and AI development. I collaborate with research and development teams on the integration of intelligent audio solutions and creative AI workflows, managing complex technical projects for high-profile multimedia installations across Europe. I thrive under pressure and enjoy turning prompts and ideas into immersive, sensorily-rich experiences.

Available to hire

I am a highly specialized Sound Designer and AI Systems Developer with over 3 years of experience applying AI/ML to create innovative multimedia experiences. I review, edit, and refine AI-generated audio and video content to enhance realism and usability, and I develop unique multimedia assets to support AI evaluation. I combine immersive audio expertise with Python, AI APIs, and ML frameworks to bridge creative production and AI development.

I collaborate with research and development teams on the integration of intelligent audio solutions and creative AI workflows, managing complex technical projects for high-profile multimedia installations across Europe. I thrive under pressure and enjoy turning prompts and ideas into immersive, sensorily-rich experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Beginner
Portuguese
Advanced

Work Experience

Sound Designer specialized in AI-Audio Solutions at free lancer
January 1, 2022 - July 1, 2025
Development of integrated projects combining AI and creative sound design. Interactive audio systems based on machine learning. Collaboration with developers on intelligent audio solutions.
Sound Designer & Audio Systems Developer
January 11, 2030 - January 11, 2030
Sound interaction, automation, immersive audio. Soundscapes for installations, theater, and multimedia events. Use of L-ISA, Spat Revolution, Dolby Atmos. Complex workflows for multichannel systems.
Developer for Sound Automation
January 11, 2030 - January 11, 2030
Integration of microcontrollers: Arduino, ESP32, Raspberry Pi. C++ and Python programming for events and sound interaction.
Immersive Audio Consultant at free lancers
January 11, 2030 - January 11, 2030
Design of live and virtual audio experiences. Spatial audio using Envelop, IEM, Sparta, Facebook360.
Sound Engineer
January 11, 2030 - January 11, 2030
Live music, theater, corporate events, fashion, fairs. Technical management for live events.
Sound Designer specialized in AI-Audio Solutions
January 11, 2030 - January 11, 2030
Developed integrated projects combining AI and creative sound design, built interactive audio systems based on machine learning, and collaborated with developers on intelligent audio solutions.
Sound Designer & Audio Systems Developer
January 11, 2030 - January 11, 2030
Created soundscapes for installations, theater, and multimedia events. Utilized technologies such as L-ISA, Spat Revolution, and Dolby Atmos, and managed complex workflows for multichannel systems.
Developer for Sound Automation
January 11, 2030 - January 11, 2030
Integrated microcontrollers including Arduino, ESP32, and Raspberry Pi. Developed using C++ and Python for events and sound interaction.
Immersive Audio Consultant
January 11, 2030 - January 11, 2030
Designed live and virtual audio experiences using spatial audio technologies like Envelop, IEM, Sparta, and Facebook360.
Sound Engineer at free lancer
January 2, 2015 - July 1, 2025
Handled technical management for live music, theater, corporate events, fashion shows, and fairs.

Education

Add your educational history here.

Qualifications

Audinate Dante Level 3
January 1, 2022 - December 31, 2022
L-Acoustics System & Workflow
January 1, 2022 - December 31, 2022
Microsoft Office: PowerPoint, Excel, Word
January 11, 2030 - June 13, 2025
Audinate Dante Level 3
January 11, 2030 - June 13, 2025
L-Acoustics System & Workflow
January 11, 2030 - June 13, 2025
Microsoft Office: PowerPoint, Excel, Word
January 11, 2030 - June 13, 2025
Audinate Dante Level 3
January 11, 2030 - July 21, 2025
L-Acoustics System & Workflow
January 11, 2030 - July 21, 2025
Microsoft Office: PowerPoint, Excel, Word
January 11, 2030 - July 21, 2025
Audinate Dante Level 3
January 11, 2030 - January 29, 2026
L-Acoustics System & Workflow Languages
January 11, 2030 - January 29, 2026

Industry Experience

Media & Entertainment, Professional Services, Software & Internet, Education, Other