I’m a 3D artist specializing in creating optimized, game-ready assets and environment art, with a strong focus on look development, texturing, and visual development for video games. I enjoy building high-quality high-poly and low-poly models, working through UV mapping and PBR (as well as hand-painted) workflows, and bringing assets to life with thoughtful lighting and rendering.
Alongside my production skills in Autodesk Maya, ZBrush, Substance Painter, Photoshop, Procreate, and After Effects, I also bring a communication and audience mindset from my certified training in digital marketing, branding, and community management. I’ve completed a professional internship at Frogbyte Studio, where I contributed to stylized, cartoon-style assets and streamlined texturing workflows—always aiming for quality, consistency, and efficient production.
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