I’m a 3D artist specializing in creating optimized, game-ready assets and environment art, with a strong focus on look development, texturing, and visual development for video games. I enjoy building high-quality high-poly and low-poly models, working through UV mapping and PBR (as well as hand-painted) workflows, and bringing assets to life with thoughtful lighting and rendering. Alongside my production skills in Autodesk Maya, ZBrush, Substance Painter, Photoshop, Procreate, and After Effects, I also bring a communication and audience mindset from my certified training in digital marketing, branding, and community management. I’ve completed a professional internship at Frogbyte Studio, where I contributed to stylized, cartoon-style assets and streamlined texturing workflows—always aiming for quality, consistency, and efficient production.

María José Fonseca Johanning

I’m a 3D artist specializing in creating optimized, game-ready assets and environment art, with a strong focus on look development, texturing, and visual development for video games. I enjoy building high-quality high-poly and low-poly models, working through UV mapping and PBR (as well as hand-painted) workflows, and bringing assets to life with thoughtful lighting and rendering. Alongside my production skills in Autodesk Maya, ZBrush, Substance Painter, Photoshop, Procreate, and After Effects, I also bring a communication and audience mindset from my certified training in digital marketing, branding, and community management. I’ve completed a professional internship at Frogbyte Studio, where I contributed to stylized, cartoon-style assets and streamlined texturing workflows—always aiming for quality, consistency, and efficient production.

Available to hire

I’m a 3D artist specializing in creating optimized, game-ready assets and environment art, with a strong focus on look development, texturing, and visual development for video games. I enjoy building high-quality high-poly and low-poly models, working through UV mapping and PBR (as well as hand-painted) workflows, and bringing assets to life with thoughtful lighting and rendering.

Alongside my production skills in Autodesk Maya, ZBrush, Substance Painter, Photoshop, Procreate, and After Effects, I also bring a communication and audience mindset from my certified training in digital marketing, branding, and community management. I’ve completed a professional internship at Frogbyte Studio, where I contributed to stylized, cartoon-style assets and streamlined texturing workflows—always aiming for quality, consistency, and efficient production.

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Language

Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Work Experience

3D Artist, Professional Internship — Video Game Assets and Look Development at Frogbyte Studio
June 1, 2024 - August 31, 2024
Created over 20 optimized, game-ready 3D assets (medieval-themed props and environment elements) for “The E-Collector,” ensuring compatibility and strong performance across different 3D engines. Produced more than 10 stylized models with hand-painted textures, maintaining visual consistency within a cartoon art style. Collaborated within the 3D production pipeline to ensure quality across deliverables, using efficient Substance Painter texturing workflows to reduce production time. Developed previsualization concepts and sketches in Adobe Photoshop and Procreate.

Education

Bachelor's Degree in Digital Animation at Universidad Veritas
January 11, 2030 - December 1, 2025
TCU (University Community Service) - Design of Educational Visual Materials at Escuela Granadilla Norte
January 1, 2024 - January 1, 2025

Qualifications

Digital Ecosystem, Marketing Plan, Community Management, and Digital Data Analysis (Digital Marketing & Art training)
January 1, 2025 - August 31, 2026
Digital Animation Workshop (Character Design background)
January 1, 2019 - August 31, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Software & Internet