I’m a musician, sound designer, and audio producer specializing in music and sound across a wide range of media, including film, advertising, video games, interactive experiences, and commercial music production. I work across the entire audio pipeline — sound design, synthesis, field recording, Foley, music composition, mixing, mastering, and implementation while working on game audio. What sets me apart is my versatility and my approach to audio as a carrier of emotion. I treat both sound design and music as expressive tools that shape mood, tension, and meaning. Rather than focusing on isolated elements, I aim to build cohesive sonic experiences where every layer contributes to the emotional impact of a scene or moment. This perspective helps me create audio that feels intentional, immersive, and emotionally responsive to context and interaction. I have a broad background in professional audio production, including commercial music for global brands (Empik, Orange, Bonduelle, Netflix), sound design for games and interactive media, as well as hands-on recording work in my own studio. This combination of creative and technical experience allows me to move fluidly between music creation, sound design, and production workflows.

Paweł Sulewski

I’m a musician, sound designer, and audio producer specializing in music and sound across a wide range of media, including film, advertising, video games, interactive experiences, and commercial music production. I work across the entire audio pipeline — sound design, synthesis, field recording, Foley, music composition, mixing, mastering, and implementation while working on game audio. What sets me apart is my versatility and my approach to audio as a carrier of emotion. I treat both sound design and music as expressive tools that shape mood, tension, and meaning. Rather than focusing on isolated elements, I aim to build cohesive sonic experiences where every layer contributes to the emotional impact of a scene or moment. This perspective helps me create audio that feels intentional, immersive, and emotionally responsive to context and interaction. I have a broad background in professional audio production, including commercial music for global brands (Empik, Orange, Bonduelle, Netflix), sound design for games and interactive media, as well as hands-on recording work in my own studio. This combination of creative and technical experience allows me to move fluidly between music creation, sound design, and production workflows.

Available to hire

I’m a musician, sound designer, and audio producer specializing in music and sound across a wide range of media, including film, advertising, video games, interactive experiences, and commercial music production. I work across the entire audio pipeline — sound design, synthesis, field recording, Foley, music composition, mixing, mastering, and implementation while working on game audio.

What sets me apart is my versatility and my approach to audio as a carrier of emotion. I treat both sound design and music as expressive tools that shape mood, tension, and meaning. Rather than focusing on isolated elements, I aim to build cohesive sonic experiences where every layer contributes to the emotional impact of a scene or moment. This perspective helps me create audio that feels intentional, immersive, and emotionally responsive to context and interaction.

I have a broad background in professional audio production, including commercial music for global brands (Empik, Orange, Bonduelle, Netflix), sound design for games and interactive media, as well as hands-on recording work in my own studio. This combination of creative and technical experience allows me to move fluidly between music creation, sound design, and production workflows.

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Language

Polish
Fluent
English
Fluent

Work Experience

Lecturer / Instructor – University of Silesia at University of Silesia
January 1, 2015 - Present
Teaching sound design, generative music, and audio mastering. Designing course materials and curricula.
Sound Designer (Dust Raiders) / Foley Editor at Ivory Towers Sound Works
January 1, 2024 - January 1, 2025
Foley recording and editing; asset preparation for game integration; sound design for Dust Raiders and Hordes of Hunger.
Lecturer / Instructor at University of Silesia
January 1, 2015 - Present
Teaching sound design, generative music, and audio mastering. Designing course materials and curricula
Audio Coach / Instructor at Akademia Dźwięku (Ableton Certified Training Center)
January 1, 2015 - Present
Individual and group training in: sound design, synthesis, mixing, mastering, music theory. Recording and production of sample and loop libraries. Educational content creation (including live podcast format).
Sound Designer at Ivory Towers Sound Works
January 1, 2024 - January 1, 2025
Sound design for Dust Raiders and Hordes of Hunger; Foley recording and editing; Asset preparation for game integration

Education

Masters Degree at UKSW
May 22, 2009 - May 22, 2014
Psychology

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education