I’m Emma Flores, a 3D digital animation and character-focused artist based in Costa Rica, with experience designing rigs, creating textures, and developing characters and environments for short animated films. I enjoy shaping a project’s visual style from concept to final look—balancing clear art direction with hands-on production so everything feels cohesive on screen. I’ve worked with a range of industry tools, including Blender, Adobe Substance 3D Painter, Adobe After Effects, and Adobe Photoshop, and I’ve contributed through both individual tasks and team collaboration. I’m especially motivated by character design, lighting/render-ready modeling, and motion/animation workflows, and I’m excited to keep growing as an animator and art director.…

Emma Flores

I’m Emma Flores, a 3D digital animation and character-focused artist based in Costa Rica, with experience designing rigs, creating textures, and developing characters and environments for short animated films. I enjoy shaping a project’s visual style from concept to final look—balancing clear art direction with hands-on production so everything feels cohesive on screen. I’ve worked with a range of industry tools, including Blender, Adobe Substance 3D Painter, Adobe After Effects, and Adobe Photoshop, and I’ve contributed through both individual tasks and team collaboration. I’m especially motivated by character design, lighting/render-ready modeling, and motion/animation workflows, and I’m excited to keep growing as an animator and art director.…

Available to hire

I’m Emma Flores, a 3D digital animation and character-focused artist based in Costa Rica, with experience designing rigs, creating textures, and developing characters and environments for short animated films. I enjoy shaping a project’s visual style from concept to final look—balancing clear art direction with hands-on production so everything feels cohesive on screen.

I’ve worked with a range of industry tools, including Blender, Adobe Substance 3D Painter, Adobe After Effects, and Adobe Photoshop, and I’ve contributed through both individual tasks and team collaboration. I’m especially motivated by character design, lighting/render-ready modeling, and motion/animation workflows, and I’m excited to keep growing as an animator and art director.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Art Director “Camino Feliz” at Universidad LCI Veritas, College Short Animated Film
May 1, 2025 - April 20, 2026
Directed and supported the overall visual approach of the short animated film by defining the visual style and aesthetic, developing main character modeling and texturing, and contributing to main character animation. Worked on concept and character design, created texture work for characters, props, and environments, and collaborated with the team on character animation.
Quick learner (Team role) at Universidad LCI Veritas, College Short Animated Film
January 1, 2024 - August 1, 2024
Art Director at Sky Garden
January 1, 2024 - Present
Responsible for leading the design and artistic direction of the animated series, overseeing character design, look, feel, and overall visual quality. Collaborated with a team to contribute to the development of concepts and characters for animation.

Education

Licenciatura Degree 3D Digital Animation at Universidad UCI Veritas
January 1, 2020 - January 1, 2024
Bachillerato Degree in Digital Animation at Instituto Pedagógico EUPI
January 1, 2015 - January 1, 2019
Baccalaureate to Diploma (Pedagogy) at Instituto Pedagogico EUPIEDUCATION EXPERIENCE MM P R E S T INARY FLORES
January 1, 2015 - January 1, 2019
Licenciatura - 3D Digital Animation at Universidad LCI Veritas
January 1, 2020 - January 1, 2026

Qualifications

Best 3D Model Award (Museo de Animación - MUA)
January 1, 2022 - September 30, 2026
Best Character Design Award (Museo de Animación - MUA)
January 1, 2022 - September 30, 2026

Industry Experience

Media & Entertainment, Education