I'm Kosta Canatselis, a senior product designer with 8+ years of experience shaping end-to-end digital products across games, marketplaces, and social platforms on web and mobile. I'm used to taking complex ideas and turning them into clear, testable journeys and interfaces, from discovery and research through wireframes, prototypes, and implementation reviews. I've led design on multiple concurrent, user-facing surfaces, working closely with developers and stakeholders to balance usability, feasibility, and impact, and I enjoy helping teams lift their design practice along the way.

Kosta Canatselis

I'm Kosta Canatselis, a senior product designer with 8+ years of experience shaping end-to-end digital products across games, marketplaces, and social platforms on web and mobile. I'm used to taking complex ideas and turning them into clear, testable journeys and interfaces, from discovery and research through wireframes, prototypes, and implementation reviews. I've led design on multiple concurrent, user-facing surfaces, working closely with developers and stakeholders to balance usability, feasibility, and impact, and I enjoy helping teams lift their design practice along the way.

Available to hire

I’m Kosta Canatselis, a senior product designer with 8+ years of experience shaping end-to-end digital products across games, marketplaces, and social platforms on web and mobile. I’m used to taking complex ideas and turning them into clear, testable journeys and interfaces, from discovery and research through wireframes, prototypes, and implementation reviews.

I’ve led design on multiple concurrent, user-facing surfaces, working closely with developers and stakeholders to balance usability, feasibility, and impact, and I enjoy helping teams lift their design practice along the way.

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Language

English
Fluent

Work Experience

Lead Designer & Product Owner at PLAYA3ULL Games
October 1, 2024 - November 1, 2025
Led rebrand and web overhaul, shipping a unified Figma design system and redesigning 9 core surfaces (main site, 3ULL Hub, Node Hub, Profiles, Marketplace, Item Shop, Help Center, Inventory, Notifications). Owned product planning: wrote 100+ user stories/specs, set scope and timelines, ran bi-weekly sprints, and split the monolithic DApp into 3ULL Hub and Node Hub with MVPs and hand-offs. Built web UX/UI: launched 4 Framer subsites (Nexus, Ordinem, Starvin Martian, Dogs of War), added patch notes via API, designed wiki CMS models, and shipped a high-performance card browser to explore in-game trading cards.
Designer at Mania Design
June 1, 2021 - Present
Built and shipped a suite of AI-powered design tools: Occhio Inspector (Chrome UX audit extension) and Occhio Scan (AI UX audit web app). Led freelance web and product design projects for clients including Loadout (game-funding platform) and GuanPay (crypto ‘after pay’ payment platform).
Lead Web UX/UI Designer at Illuvium
September 1, 2023 - October 1, 2024
Lead web design across all Illuvium products, including IlluviDex, Team Builder, Fuel Exchange, Illuvium Beyond, player onboarding, and more. Contribute to Game UX/UI for Illuvium Zero, where I led the redesign to transition the game from mobile to desktop. This included reworking UX/UI for key features like navigation, power system visualisation, and megacity integration, ensuring a seamless experience across platforms.
Senior UX/UI Designer at Illuvium
December 1, 2021 - September 1, 2023
Led research across the Illuvium ecosystem, including games like Illuvium Arena, Illuvium Zero, and Illuvium Beyond. Took lead design on web applications such as Team Builder, Game Launcher, IlluviDEX, and PLAY app, while contributing to the Illuvium Design System.
UX/UI Designer at Lizard Labs
April 1, 2023 - August 1, 2024
Led the UX/UI design for Battle in the Beyond (BITB), transforming the CEO's vision into a fully realized product. Designed key features, including the LizPass system, and developed UX/UI for in-game purchases and marketing strategies. Contributed to raising funds and helped scale the project by creating designs used for hiring and team expansion.
UX/UI and Service Designer at Atomix
April 1, 2021 - November 1, 2021
Designed user interfaces and service blueprints for mobile apps and websites, including the national Home Quarantine app, using rapid prototyping and interactive prototypes. Led user journey mapping, design audits, and developed design systems to improve usability and consistency across projects.
Project Manager & UX Designer at ACH Group
November 1, 2020 - June 1, 2021
Designed and managed a state-wide gaming challenge for older adults, promoting physical activity and social connection. Conducted UX research across 20 games, engaging over 100 older participants to gather insights for game design. Led the UX/UI design of the challenge platform, improving accessibility and user engagement. Collaborated with government, education, and business partners to ensure successful project delivery. Coordinated with marketing to launch a campaign with a reach of 1 million views across TV, newspapers, and social media.
Project Manager & Lead Designer at Comet Games
November 1, 2019 - March 1, 2021
Led the design and development of Detective DeDe, a 2D point-and-click adventure game for older adults and beginners. Managed a team of designers and developers, ensuring the project met deadlines and budget. Designed accessible game mechanics and UX/UI tailored to older adults.
Product Owner at Illuvium
July 1, 2023 - October 1, 2024
Led the vision, feature planning, and design for Illuvium's marketplace, the IlluviDex. Co-product owner for Illuvium Beyond, a collectible card game, and Illuvium's Staking Web application, driving product feature updates, scope, and execution. Developed marketing materials, including trailers and a website, to promote the game. Secured funding as one of five selected projects in South Australia.
Co-founder, Managing Director at Cognito Foundation
July 1, 2017 - June 1, 2020
Contributed as a UX/Service design consultant for the Department for Innovation and Skill's project on the 'Northern Economic Plan,' mapping the South Australian entrepreneurship ecosystem. Designed the user-friendly 'Journey North' platform, empowering entrepreneurial students in Northern suburbs of South Australia. Organised a social entrepreneurship summit with Nobel laureate Professor Yunus, attracting 160 attendees. Co-founded Cognito Foundation, driving impactful social entrepreneurship initiatives.
Co-founder, CEO at Wright Technologies
July 1, 2018 - October 1, 2019
Co-founded Wright Technologies after winning the International ActInSpace Competition, competing against 2,229 participants from 32 countries and 53 cities. Prototyped a tamper-proof identification system for drones using GNSS data and developed the business case for commercialization in high-risk environments. Led the development of Seraph (later Orville) and a distributed ledger system, winning the Blockchain Innovation Challenge and other industry recognitions.

Education

Bachelor of Innovation and Entrepreneurship at University of Adelaide
January 1, 2017 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Non-Profit Organization, Education