Juan Manuel Booth

Available to hire

I'm a freelancer who specializes in 3D Animation & Character Modeling.

About

I’m a freelancer who specializes in 3D Animation & Character Modeling.

Over the past 3 years, I’ve had the opportunity to wear many hats as a 3D Generalist, working on everything from ArchViz and advertising to educational shorts. This diversity allowed me to explore the vast world of 3D.

Having participated in various stages of the development pipeline has given me the skills and creativity of a “Swiss Army Knife” , incorporating tools such as :

ZBrush, Blender, Maya, 3ds Max, Substance Painter, 3DCoat, After Effects, Marmoset Toolbag, Marvelous Designer, Unreal Engine

Feel free to take a look around my portfolio and demo reel!

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  • 3 years' experience
  • Joined September 2025

Industry experience

  • Media & Entertainment
  • Real Estate & Construction
  • Professional Services
  • Software & Internet

Work experience

3D Generalist · PICS 3D STUDIOOct 2022 – Jan 2026 · 3 yrs 4 mos

- Collaborated in translating client concepts into high-impact advertising campaigns, managing the complete production lifecycle from initial idea to final rendering. - Led camera layout and asset animation, integrating Blender and 3ds Max to streamline workflows and solve complex technical challenges during production. - Spearheaded the studio's first virtual reality initiative in Unreal Engine. Managed the cleanup and optimization of 3D assets for the engine, resolving complex technical issues with normals, UVs, scale, and collisions to ensure assets were production-ready and standardized for real-time performance. - Promoted a collaborative work environment by implementing tools such as Monday, Notion, and Miro, facilitating internal communication and training new team members on studio workflows and creative toolsets.

Education

3D Animator · AnimKey2025 – 2026

Completed intensive training under the guidance of animators from Disney and Bardel Entertainment, adopting production standards for character performance. Focused on animation principles, body mechanics & acting, using Autodesk Maya, with a focus on creating believable and expressive sequences.

Certifications and awards

ZSCULPT 2.0 - DV3D (Diego Viegas)2030 – 2025
ZSCULPT 1.0 - DV3D (Diego Viegas)2030 – 2025

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