I'm Marcel Gil Martínez, a Technical Artist passionate about building efficient, artist-friendly tools and workflows for real-time visuals. I specialize in tool development, asset pipelines, and optimization across Unity, Unreal Engine, and TouchDesigner to deliver engaging interactive installations, VR experiences, and live events. I enjoy collaborating with multidisciplinary teams to streamline pipelines, craft shaders and VFX systems, and push rendering performance while maintaining artistic intent. My background in computer vision, real-time graphics, and interactive systems informs my approach to creative technical challenges and scalable production.

Marcel Gil Martínez

I'm Marcel Gil Martínez, a Technical Artist passionate about building efficient, artist-friendly tools and workflows for real-time visuals. I specialize in tool development, asset pipelines, and optimization across Unity, Unreal Engine, and TouchDesigner to deliver engaging interactive installations, VR experiences, and live events. I enjoy collaborating with multidisciplinary teams to streamline pipelines, craft shaders and VFX systems, and push rendering performance while maintaining artistic intent. My background in computer vision, real-time graphics, and interactive systems informs my approach to creative technical challenges and scalable production.

Available to hire

I’m Marcel Gil Martínez, a Technical Artist passionate about building efficient, artist-friendly tools and workflows for real-time visuals. I specialize in tool development, asset pipelines, and optimization across Unity, Unreal Engine, and TouchDesigner to deliver engaging interactive installations, VR experiences, and live events.

I enjoy collaborating with multidisciplinary teams to streamline pipelines, craft shaders and VFX systems, and push rendering performance while maintaining artistic intent. My background in computer vision, real-time graphics, and interactive systems informs my approach to creative technical challenges and scalable production.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

Catalan; Valencian
Fluent
Spanish; Castilian
Fluent
English
Advanced
German
Beginner

Work Experience

Technical Artist at Borabora Studios
April 1, 2025 - Present
Developed interactive experiences and games for live corporate events using Unity and Unreal Engine, creating custom shaders, VFX particles, and optimized real-time visuals for engaging interactive installations. Built a Unity VR educational simulator with editor tools, custom inspectors, automation scripts, and structured asset management for scalable production. Optimized performance via GPU/CPU profiling, draw call reduction, batching, shader optimization, LOD systems, and texture atlases. Created installations using TouchDesigner and Kinect depth cameras, and implemented computer vision systems with OpenCV. Collaborated with artists and designers to improve pipelines, document workflows, and support asset integration.
Technical Artist at Watchity
November 1, 2024 - March 1, 2025
Developed a Virtual Conference 3D Stage in Unity controlled with curl commands. Enhanced visuals and optimized assets for real-time performance for large-scale livestream events.
Mobile Game Technical Artist at Akurú (GameBCN)
December 1, 2023 - October 1, 2024
Contributed to the development of a mobile game, focusing on UI/UX design using Figma and technical implementation in Unity, supporting asset integration and optimization for mobile hardware.
Software Engineer (VR Technical Art Focus) at Avanade
March 1, 2022 - May 1, 2023
Developed a Virtual Reality (VR) Proof of Concept in Unity for a major financial institution within the Innovation Department, exploring interactive VR workflows and visualization techniques.

Education

Postgraduate in Technical Artist for Video Games at CITM (Universitat Politècnica de Catalunya)
October 1, 2024 - March 1, 2025
Bachelor's Degree in Multimedia Engineering at La Salle (Universitat Ramon Llull)
September 1, 2017 - July 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet