I’m Marcel Gil Martínez, a Technical Artist passionate about building efficient, artist-friendly tools and workflows for real-time visuals. I specialize in tool development, asset pipelines, and optimization across Unity, Unreal Engine, and TouchDesigner to deliver engaging interactive installations, VR experiences, and live events.
I enjoy collaborating with multidisciplinary teams to streamline pipelines, craft shaders and VFX systems, and push rendering performance while maintaining artistic intent. My background in computer vision, real-time graphics, and interactive systems informs my approach to creative technical challenges and scalable production.
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