I am an animator with 20 years of experience in the film and video game industries. I've been able to work on projects like Call of Duty, Fortnite, Green Lantern, Star Wars and more. I know what it takes to produce high quality animation while working within deadlines and pipelines established for individual projects ranging from mobile games to AAA console games to film and corporate videos. I have been able to successfully lead animation teams and create animation pipelines for various projects, as well as direct performance capture actors in a variety of scenarios. I have also illustrated childrens books and created several pieces of art of various formats for clients. I'm a well-rounded artist and can create just about anything you'd need!

Marc Yates

PRO

I am an animator with 20 years of experience in the film and video game industries. I've been able to work on projects like Call of Duty, Fortnite, Green Lantern, Star Wars and more. I know what it takes to produce high quality animation while working within deadlines and pipelines established for individual projects ranging from mobile games to AAA console games to film and corporate videos. I have been able to successfully lead animation teams and create animation pipelines for various projects, as well as direct performance capture actors in a variety of scenarios. I have also illustrated childrens books and created several pieces of art of various formats for clients. I'm a well-rounded artist and can create just about anything you'd need!

Available to hire

I am an animator with 20 years of experience in the film and video game industries. I’ve been able to work on projects like Call of Duty, Fortnite, Green Lantern, Star Wars and more. I know what it takes to produce high quality animation while working within deadlines and pipelines established for individual projects ranging from mobile games to AAA console games to film and corporate videos. I have been able to successfully lead animation teams and create animation pipelines for various projects, as well as direct performance capture actors in a variety of scenarios.

I have also illustrated childrens books and created several pieces of art of various formats for clients. I’m a well-rounded artist and can create just about anything you’d need!

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Language

English
Fluent

Work Experience

Associate Director, Animation at Zynga
August 1, 2024 - April 1, 2025
Create high quality animation for use in currently unannounced game; guide a team of animators around the world by giving meaningful feedback and leading by example through the creation of my own work; define the style and quality level of animation for the project; work closely with leads and directors of other disciplines to ensure communication is broadcast to members of the entire game team.
Senior Contract Animator at Halon Entertainment
August 1, 2024 - April 1, 2025
Create high quality lobby animations in Unreal Engine and Maya for use in Fortnite game; create poses for Epic Games to use in marketing campaigns.
Lead Animator at Treyarch
April 1, 2023 - June 1, 2024
Helped establish quality and style of first-person gameplay animation for Call of Duty franchise; directed team of animators to ensure quality and timeline goals were met; created and implemented first-person animations into CoD game engine; worked with weapon art, character art and rigging to identify potential problems and come up with solutions to ensure quality of rigs for the animation team; worked alongside designers to create engaging experiences for the players.
Lead Animator at Hi-Rez Studios
March 1, 2021 - April 1, 2023
Direct in-house and outsource animators by giving meaningful feedback on all animations for various games; direct motion capture actors in a variety of situations including locomotion, combat, emotes, dances, etc.; work with directors, producers and leads of other disciplines to align overall goals and ensure animation production can be met in time; delegate assignments to all members of my team so that they each have opportunities to grow and develop their skill sets with other disciplines; create high quality animations using both key-frame and motion capture processes.
Lead Animator at Strange Rep tile
December 1, 2017 - March 1, 2021
Created key-frame animations and used motion-capture as a tool to create quick prototypes; directed animators and provided meaningful feedback on all animations; established animation pipeline for start-up studio and provided feedback on animation tools to ensure functionality and efficiency.
Senior Animator at The Void
November 1, 2016 - October 1, 2017
Worked closely with ILMxLABs to create animations for 'Star Wars: Secrets of the Empire'; created key-frame and motion-captured animations for multiple location-based VR projects; acted out and transferred motion-capture data into Maya for use in various VR experiences.
Senior Animator at Red Interactive
August 1, 2015 - November 1, 2016
Was the first 3D artist hired by Red so I established the entire 3D pipeline for the studio; created 2D and 3D animations as well as VFX for multiple projects; modeled and rigged various characters for multiple projects; clients included Oprah Winfrey, Nickelodeon, San Diego Zoo, Under Armour and Snap Inc.
Lead Animator at Electronic Arts
April 1, 2011 - August 1, 2015
Worked closely with Illumination Entertainment to create hand-keyed animations for 'Missions' game; helped establish an animation pipeline for various projects; provided artistic feedback and support to outsourced and in-house animators on my team; created hand-keyed animations for the 'Sims' franchise on various gaming platforms; shipped 4 separate expansion packs and numerous downloadable objects for use in The Sims.
Character Animator at Sony Pictures Imageworks
December 1, 2010 - April 1, 2011
Character animation work for 'Green Lantern' feature film using hand-keyed and motion-capture production processes.
Animator at Electronic Arts
June 1, 2009 - December 1, 2010
Created hand-keyed animations for the 'Sims' franchise and other games; rigged models for multiple projects; contributed to expansion packs and downloadable content.

Education

BFA in Computer Animation at Ringling College of Art + Design
August 1, 2005 - May 1, 2009

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE608 Animation Demo Reel
    Animation of several projects I've had the opportunity to work on, including Call of Duty: Black Ops 6 and Fortnite.
    uniE621 Children's Book Illustration
    Illustrated all images for the children's book, "Ol Griz".