Marlon Faria
I’m Marlon Faria, a Gameplay & Technical Animator and Technical Animator with 10+ years in game development, focused on fixing character animation problems from production all the way to in-game implementation.
About
I’m Marlon Faria, a Gameplay & Technical Animator and Technical Animator with 10+ years in game development, focused on fixing character animation problems from production all the way to in-game implementation. I enjoy bridging animation craft with technical ownership, building reliable pipelines, state-machine-ready setups, and scalable workflows that keep characters consistent across projects.
I’ve worked across indie and large-scale multiplayer games, handling everything from rigging and skinning to Unity/Godot in-engine animation setup. Whether I’m integrating my own animation/rigging into the game or planning the production pipeline with teams, my goal is always the same: make character work dependable, easy to iterate on, and ready for gameplay.
- 8 years' experience
- Joined October 2026
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 5 roles
Game play animation and character rigging for a competitive 3D multiplayer platform fighter (Bato Battō). Included planning and development of the animation production pipeline.
Character rigging, animation, and Unity integration for Venture to the Vile, including adapting and creating content for both new and existing characters.
Technical animation for Zoooba: Zoo Battle Royale, including animation implementation, troubleshooting, character setup, character pipeline development, Unity tools, and production workflows.
Education
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