Marlon Faria

ProAvailable to hire

I’m Marlon Faria, a Gameplay & Technical Animator and Technical Animator with 10+ years in game development, focused on fixing character animation problems from production all the way to in-game implementation.

About

I’m Marlon Faria, a Gameplay & Technical Animator and Technical Animator with 10+ years in game development, focused on fixing character animation problems from production all the way to in-game implementation. I enjoy bridging animation craft with technical ownership, building reliable pipelines, state-machine-ready setups, and scalable workflows that keep characters consistent across projects.

I’ve worked across indie and large-scale multiplayer games, handling everything from rigging and skinning to Unity/Godot in-engine animation setup. Whether I’m integrating my own animation/rigging into the game or planning the production pipeline with teams, my goal is always the same: make character work dependable, easy to iterate on, and ready for gameplay.

  • 8 years' experience
  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Work experience· 5 roles

Animator / Rigger · Pismo Games (Remote)Oct 2023 – Jun 2026 · 2 yrs 9 mos

Game play animation and character rigging for a competitive 3D multiplayer platform fighter (Bato Battō). Included planning and development of the animation production pipeline.

Animator / Rigger / Technical Animator · Cut to Bits (Montréal, Canada)Oct 2022 – Apr 2023 · 7 mos

Character rigging, animation, and Unity integration for Venture to the Vile, including adapting and creating content for both new and existing characters.

Technical Animator · Wildlife Studios (São Paulo, Brazil)Mar 2020 – Oct 2022 · 2 yrs 8 mos

Technical animation for Zoooba: Zoo Battle Royale, including animation implementation, troubleshooting, character setup, character pipeline development, Unity tools, and production workflows.

Animator / Rigger · Yak & Co (Victoria, Australia)Apr 2019 – Sep 2020 · 1 yr 6 mos
Animator / Rigger / Technical Animator · Freelance (Remote)Jan 2018 – Present · 8 yrs 11 mos

Education

Technology Degree in Digital Games · PUC Minas2030 – 2019

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