I am an experienced AR/VR/XR Developer with a strong mastery of Unity, XR SDK, and excellent problem-solving skills. I have a passion for creating immersive experiences that contribute to wellbeing and educational innovation, often working independently to manage complex projects from design to deployment. With a background in biomedical engineering and hands-on experience in both development and consultancy roles, I actively promote immersive technologies in education and healthcare sectors. I thrive in interdisciplinary collaboration and continually seek to innovate through XR applications that have real-world impact, such as mental wellness for patients and interactive scientific learning tools.

Martina Cesarini

I am an experienced AR/VR/XR Developer with a strong mastery of Unity, XR SDK, and excellent problem-solving skills. I have a passion for creating immersive experiences that contribute to wellbeing and educational innovation, often working independently to manage complex projects from design to deployment. With a background in biomedical engineering and hands-on experience in both development and consultancy roles, I actively promote immersive technologies in education and healthcare sectors. I thrive in interdisciplinary collaboration and continually seek to innovate through XR applications that have real-world impact, such as mental wellness for patients and interactive scientific learning tools.

Available to hire

I am an experienced AR/VR/XR Developer with a strong mastery of Unity, XR SDK, and excellent problem-solving skills. I have a passion for creating immersive experiences that contribute to wellbeing and educational innovation, often working independently to manage complex projects from design to deployment.

With a background in biomedical engineering and hands-on experience in both development and consultancy roles, I actively promote immersive technologies in education and healthcare sectors. I thrive in interdisciplinary collaboration and continually seek to innovate through XR applications that have real-world impact, such as mental wellness for patients and interactive scientific learning tools.

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Language

Italian
Fluent
English
Advanced

Work Experience

XR Developer at Lemons In The Room
February 1, 2025 - Present
Developing a VR experience aimed at relaxation, meditation, and distraction for cancer patients during medical visits and treatments. Created immersive 3D environments and 360 video/images in Unity, including dynamic transitions, custom shaders, optimized interactions, and synchronized ambient music. Integrated accessibility elements to accommodate users unfamiliar with technology. Currently the sole developer responsible for the full cycle, including interface design and scripting. Utilized Unity, Oculus Quest 3, Meta SDK, C#, and VFX tools. The app is in beta and already shipped to hospitals in Tuscany.
XR Specialist | Training and Technological Dissemination at Fondazione ITS Vita - Project V.I.T.A. Lab 2.0
August 1, 2024 - Present
Promoted and supported the adoption of immersive AR/VR technologies in education through live demos, workshops, and technical support across schools and universities. Coordinated integration of educational content into VR applications, developed and tested Unity-based AR/VR learning tools, and managed user interaction with XR devices during public events. Helped spread 4.0 technologies in the regional school system, reaching hundreds of students.
AR/VR/XR Unity Specialist at Toscana Life Sciences
August 1, 2024 - August 25, 2025
Designed and developed immersive VR and AR educational applications focusing on scientific learning. Collaborated with educators and stakeholders to ensure pedagogical consistency in XR experiences. Created VR immersive experiences using 360 video and Unity, enabling safe virtual lab experiments and scientific outreach. Worked with multiple XR SDKs to integrate UI/UX and manage application logic within interdisciplinary teams.
Consultant 4.0 at Fondazione ITS Vita
November 1, 2023 - August 25, 2025
Provided consulting on software and hardware for resin 3D printing processes. Ensured functionality and efficiency of equipment through performance checks and monitoring of printing, internet, and projection services. Also developed AR/VR/XR applications supporting hardware integration.

Education

Bachelor's Degree at University of Pisa
January 1, 2015 - December 31, 2019
High School Diploma at IIS Tito Sarrocchi
January 1, 2010 - December 31, 2015
Autodesk Certified Associate in CAD for Mechanical Design at Autodesk
January 1, 2022 - December 31, 2022
Autodesk Certified Expert in Generative Design for Manufacturing at Autodesk
January 1, 2022 - December 31, 2022
Effective Communication at Unknown
January 1, 2024 - December 31, 2024
Bachelor's Degree at University of Pisa
January 11, 2030 - August 25, 2025
High School Diploma at IIS Tito Sarrocchi
January 11, 2030 - August 25, 2025

Qualifications

Autodesk Certified Associate in CAD for Mechanical Design
January 1, 2022 - August 25, 2025
Autodesk Certified Expert in Generative Design for Manufacturing
January 1, 2022 - August 25, 2025
Effective Communication
January 1, 2024 - August 25, 2025

Industry Experience

Media & Entertainment, Education, Healthcare, Life Sciences, Software & Internet, Professional Services