Martim Alves
Hi, I'm Martim Alves, a 2D Game Artist passionate about character, environment, and prop concept art.
About
Hi, I’m Martim Alves, a 2D Game Artist passionate about character, environment, and prop concept art. I love bringing ideas to life through shapes, colors, and details, and I thrive in collaborative, creative environments where I can push my work to its fullest potential. I’m an easy-going and charismatic person who enjoys being a professional and efficient team member.
With experience in various projects, from narrative-driven games to satirical Westerns, I focus on visual development and clear communication. I always aim to contribute meaningfully to the team while continuing to grow my skills in digital and game art.
- 2 years' experience
- Joined November 2024
Languages
- PortugueseFluent
- EnglishFluent
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience
Conceptualized characters and created illustrations for both the box art and promotional poster of “Alentejo: Tinto´s Law,” a 2D satirical Western set in the 19th-century Iberian Peninsula for the Gameboy console.
Created an illustration for the cover art of “Fisherman: A Codfish Tale,” a narrative-driven, exploration-focused game based on the true story of the ship "Maria da Glória" set in 1942 during World War II.
Defined the visual style and ensured cohesive, appealing, and discernible art direction for the game "Lúcio: Despojos de Guerra." Created concept art for characters, environments, and assets, designed final renders, and produced illustrations for game cutscenes in this 2D top-down narrative experience.
Education
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