Hi, I’m Martin Kamminga, a versatile 3D generalist and lighting artist with production experience across videogames, film, and advertising. I’ve worked across asset creation, look development, lighting, and compositing, and I adapt quickly to the creative and technical demands of each project to deliver production-ready results for both offline and real-time pipelines. I’m eligible to work in the UK and I hold EU Settled Status.

Martin Kamminga

Hi, I’m Martin Kamminga, a versatile 3D generalist and lighting artist with production experience across videogames, film, and advertising. I’ve worked across asset creation, look development, lighting, and compositing, and I adapt quickly to the creative and technical demands of each project to deliver production-ready results for both offline and real-time pipelines. I’m eligible to work in the UK and I hold EU Settled Status.

Available to hire

Hi, I’m Martin Kamminga, a versatile 3D generalist and lighting artist with production experience across videogames, film, and advertising.

I’ve worked across asset creation, look development, lighting, and compositing, and I adapt quickly to the creative and technical demands of each project to deliver production-ready results for both offline and real-time pipelines.

I’m eligible to work in the UK and I hold EU Settled Status.

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Experience Level

Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

3D Specialist at Design 8 Ltd.
July 1, 2015 - July 1, 2017
Worked as a 3D specialist across asset creation, modelling, texturing and rendering for client projects, delivering production-ready 3D assets and supporting project pipelines from concept to delivery.
3D Generalist at Electric Theatre Collective
July 1, 2021 - August 1, 2022
Worked on multiple TV advertising projects, modelling, texturing, look development, layout, lighting, rendering, slap comps and previz. Collaborated with teams to deliver work for clients including Samsung, Stella Artois, B&Q, Pharrell Williams and others.
Key Texturing & Lookdev Artist at MPC Character Lab
August 1, 2022 - February 1, 2023
Created the final textures and look for hero characters in Transformers: Rise of the Beasts. Provided texture sets and lookdev scripts for different damage variations for each character. Supported the team working on Percy Jackson and the Olympians with lookdev tasks (uncredited).
Senior Lighting Artist at Build A Rocket Boy
May 1, 2023 - August 1, 2025
Developed level and environmental lighting across MindsEye and two unannounced AAA projects. Worked with art direction and tech art to maximize visual quality while keeping the game performant. Contributed to pipeline development and authored onboarding documentation.
Character Lighting Artist at Halon Entertainment
August 1, 2025 - Present
Producing high-resolution marketing and promotional visuals for Fortnite, ensuring consistency with Epic Games’ visual identity. Collaborated with art direction and production teams to deliver marketing assets under tight deadlines.

Education

MArt in Visual Effects at Escape Studios
January 1, 2020 - January 1, 2021
BArt in Visual Effects at Escape Studios
January 1, 2017 - January 1, 2020

Qualifications

V-Ray Licensed Trainer
January 1, 2016 - May 13, 2026
Chaos Qualified
January 1, 2016 - May 13, 2026

Industry Experience

Media & Entertainment, Gaming, Professional Services