I've been a Unity game developer since 2023. I'm experienced in making a game from concept to publishing. I specialize in gameplay mechanics, UI animation, and integrating third-party services. [Portfolio]( _Website not available. Sign in: https://www.twine.net/signup_

Marvel Natanael Suhardiman

I've been a Unity game developer since 2023. I'm experienced in making a game from concept to publishing. I specialize in gameplay mechanics, UI animation, and integrating third-party services. [Portfolio]( _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’ve been a Unity game developer since 2023. I’m experienced in making a game from concept to publishing. I specialize in gameplay mechanics, UI animation, and integrating third-party services.
[Portfolio]( Website not available. Sign in: https://www.twine.net/signup

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Indonesian
Fluent

Work Experience

Unity Programmer at YummyYummyTummyGames
May 1, 2023 - Present
Unity Programmer at Lentera Nusantara
March 1, 2023 - September 1, 2025
Unity Game Programmer at PT Unimak Sinar Nusantara
January 1, 2023 - January 1, 2025
Developed and published 2 mobile games (Tu yu l Mantul and Ghost Breaker) on Google Play; implemented Unity Analytics, PlayFab & Firebase to analyze player behavior and manage in-game data; integrated In-App Purchases and ads via Balance, Unity Services, and Google AdMob; contributed to SATURATED, a first-person psychological horror macOS game, as part of a team of eight; implemented core mechanics (physics interactions), NPC AI behavior, and visual effects; collaborated in a remote, scrum-based team to deliver features on schedule.

Education

Applied Bachelors in Computing at Electronics Engineering Polytechnic Institute of Surabaya
April 13, 2019 - April 13, 2023
Bachelor's in Game Technology at Polytechnic Institute of Surabaya (EEPIS)
January 11, 2030 - January 1, 2023
Game Environment Design at AGATE Academy
January 1, 2024 - December 31, 2024
Visual Effects | Character Animation at AGATE Academy
January 1, 2024 - December 31, 2024
Unreal Engine - Environment Art at AGATE Academy
January 1, 2025 - December 31, 2025

Qualifications

Unity Certified Associate Artist
April 1, 2025 - December 13, 2025
IELTS
January 1, 2024 - September 20, 2026
Unity Certified Associate Artist
January 1, 2025 - April 13, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Table Flip Simulator

    [Project Link](https://www.twine.net/signin

    Table Flip Simulator is a physics-based comedy game where players flip tables to channel their inner rage. It also has a UGC (User Generated Content) feature for creating and sharing custom levels. As a programmer in this project, I translated design ideas into gameplay, contributing to features such as:
    • NPC (Non-Playable Character) behavior and boss battle systems using Behavior Designer • Throwing, Flipping, and other in-game mechanics
    • User interface and visual effects implementation for gameplay feedback • Item placement mechanics for UGC levels and more.
    The biggest challenge for me here was managing revisions and refactors. It taught me to let go of my work that isn’t serving the game. I also learned a lot about how to maintain my code better, so that my new changes didn’t break the previous 10 someone made last week. A humbling process, but I picked up the value of failing fast — catching issues early to leave time for fixes, and the importance of solid code architecture to accommodate future changes.