I’ve been a Unity game developer since 2023. I’m experienced in making a game from concept to publishing. I specialize in gameplay mechanics, UI animation, and integrating third-party services.
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Table Flip Simulator is a physics-based comedy game where players flip tables to channel their inner rage. It also has a UGC (User Generated Content) feature for creating and sharing custom levels. As a programmer in this project, I translated design ideas into gameplay, contributing to features such as:
• NPC (Non-Playable Character) behavior and boss battle systems using Behavior Designer • Throwing, Flipping, and other in-game mechanics
• User interface and visual effects implementation for gameplay feedback • Item placement mechanics for UGC levels and more.
The biggest challenge for me here was managing revisions and refactors. It taught me to let go of my work that isn’t serving the game. I also learned a lot about how to maintain my code better, so that my new changes didn’t break the previous 10 someone made last week. A humbling process, but I picked up the value of failing fast — catching issues early to leave time for fixes, and the importance of solid code architecture to accommodate future changes.
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