I’m a 2D Character Animator with a passion for bringing game characters to life through expressive and engaging animation. I focus on believable movement, strong poses, and dynamic performances that communicate personality, emotion, and gameplay intent. Over the years I have developed my skills in character animation, rigging, and game art production, with experience creating idle states, attacks, abilities, and character interactions. I have a strong understanding of anatomy, motion, timing, spacing, and the core principles of animation that help characters feel alive and responsive. I enjoy collaborating closely with artists and creative teams to ensure animations support both the visual style and gameplay experience of a project. Attention to detail, readability, and polish are at the center of my workflow, allowing me to deliver high-quality animations ready for game integration. My goal is to create memorable character performances that enhance player experience and contribute to immersive game worlds. I’m always excited to take on new challenges, collaborate with talented teams, and bring unique characters to life through animation.

Masoud Keshavarz

I’m a 2D Character Animator with a passion for bringing game characters to life through expressive and engaging animation. I focus on believable movement, strong poses, and dynamic performances that communicate personality, emotion, and gameplay intent. Over the years I have developed my skills in character animation, rigging, and game art production, with experience creating idle states, attacks, abilities, and character interactions. I have a strong understanding of anatomy, motion, timing, spacing, and the core principles of animation that help characters feel alive and responsive. I enjoy collaborating closely with artists and creative teams to ensure animations support both the visual style and gameplay experience of a project. Attention to detail, readability, and polish are at the center of my workflow, allowing me to deliver high-quality animations ready for game integration. My goal is to create memorable character performances that enhance player experience and contribute to immersive game worlds. I’m always excited to take on new challenges, collaborate with talented teams, and bring unique characters to life through animation.

Available to hire

I’m a 2D Character Animator with a passion for bringing game characters to life through expressive and engaging animation. I focus on believable movement, strong poses, and dynamic performances that communicate personality, emotion, and gameplay intent. Over the years I have developed my skills in character animation, rigging, and game art production, with experience creating idle states, attacks, abilities, and character interactions. I have a strong understanding of anatomy, motion, timing, spacing, and the core principles of animation that help characters feel alive and responsive.

I enjoy collaborating closely with artists and creative teams to ensure animations support both the visual style and gameplay experience of a project. Attention to detail, readability, and polish are at the center of my workflow, allowing me to deliver high-quality animations ready for game integration. My goal is to create memorable character performances that enhance player experience and contribute to immersive game worlds. I’m always excited to take on new challenges, collaborate with talented teams, and bring unique characters to life through animation.

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Language

English
Advanced

Work Experience

Teacher at Art School
September 22, 2020 - Present
Teacher of art with responsibilities including delivering art and animation-related instruction, developing curricula, and mentoring students in design and visual storytelling.

Education

Bachelor Architectural Engineering at Jabir Ibn Hayyan University
January 11, 2030 - February 1, 2012
Associate Architectural Engineering at Shahid Chamran University
January 11, 2030 - February 1, 2009
Diploma Degree in Architectural at Khajeh Nasir ‘School of ART’
January 11, 2030 - June 1, 2006

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    Sweeper | 2D Game Art & Animation

    Sweeper is a personal game development project designed as a multiplayer fantasy action RPG set in a post-apocalyptic world.

    The story takes place in a future where humanity has abandoned Earth after exhausting its natural resources and turning the planet into a massive wasteland. Intelligent environmental robots, known as Sweepers, are left behind to restore life, clean the world, and protect its remaining resources.
    As the robots begin rebuilding civilization, a new threat emerges: mysterious alien invaders arrive to exploit the planet’s last natural assets. The Sweepers must unite and defend the future of Earth.
    For this project, I was responsible for the visual development and artistic production, including:
    • Character Design
    • Environment Design
    • UI & Promotional Banners
    • 2D Animation
    • Spine Rigging & Animation
    • Visual Development
    • Marketing Assets & Trailers

    Software:
    Spine Pro / Adobe Photoshop / After Effects