Masoud Keshavarz

Available to hire

I’m a 2D Character Animator with a passion for bringing game characters to life through expressive and engaging animation.

About

I’m a 2D Character Animator with a passion for bringing game characters to life through expressive and engaging animation. I focus on believable movement, strong poses, and dynamic performances that communicate personality, emotion, and gameplay intent. Over the years I have developed my skills in character animation, rigging, and game art production, with experience creating idle states, attacks, abilities, and character interactions. I have a strong understanding of anatomy, motion, timing, spacing, and the core principles of animation that help characters feel alive and responsive.

I enjoy collaborating closely with artists and creative teams to ensure animations support both the visual style and gameplay experience of a project. Attention to detail, readability, and polish are at the center of my workflow, allowing me to deliver high-quality animations ready for game integration. My goal is to create memorable character performances that enhance player experience and contribute to immersive game worlds. I’m always excited to take on new challenges, collaborate with talented teams, and bring unique characters to life through animation.

  • Joined June 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet

Projects · 1

Sweeper is a personal game development project designed as a multiplayer fantasy action RPG set in a post-apocalyptic world.

The story takes place in a future where humanity has abandoned Earth after exhausting its natural resources and turning the planet into a massive wasteland. Intelligent environmental robots, known as Sweepers, are left behind to restore life, clean the world, and protect its remaining resources.
As the robots begin rebuilding civilization, a new threat emerges: mysterious alien invaders arrive to exploit the planet’s last natural assets. The Sweepers must unite and defend the future of Earth.
For this project, I was responsible for the visual development and artistic production, including:
• Character Design
• Environment Design
• UI & Promotional Banners
• 2D Animation
• Spine Rigging & Animation
• Visual Development
• Marketing Assets & Trailers

Software:
Spine Pro / Adobe Photoshop / After Effects

  • 2D Animator
  • Game Designer
  • Game Developer

Work experience

Teacher · Art SchoolSep 2020 – Present · 6 yrs 3 mos

Teacher of art with responsibilities including delivering art and animation-related instruction, developing curricula, and mentoring students in design and visual storytelling.

Education

Bachelor Architectural Engineering · Jabir Ibn Hayyan University2030 – 2012
Associate Architectural Engineering · Shahid Chamran University2030 – 2009
Diploma Degree in Architectural · Khajeh Nasir ‘School of ART’2030 – 2006

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