Matías Rodríguez is a sound engineer and composer from Uruguay, specializing in music production, audio post-production, and live sound. With over ten years of experience, he has worked across a wide range of projects—from crafting immersive soundscapes for video games to handling audio post-production for national independent films. His expertise extends beyond the studio, having played a key role in live sound engineering, helping bring performances to life and supporting emerging artists in his home country. Whether behind the console or shaping the sonic identity of a project, Matías is always focused on delivering a high-quality sound that elevates his clients experience.

Matias Rodriguez Nuñez

Matías Rodríguez is a sound engineer and composer from Uruguay, specializing in music production, audio post-production, and live sound. With over ten years of experience, he has worked across a wide range of projects—from crafting immersive soundscapes for video games to handling audio post-production for national independent films. His expertise extends beyond the studio, having played a key role in live sound engineering, helping bring performances to life and supporting emerging artists in his home country. Whether behind the console or shaping the sonic identity of a project, Matías is always focused on delivering a high-quality sound that elevates his clients experience.

Available to hire

Matías Rodríguez is a sound engineer and composer from Uruguay, specializing in music production, audio post-production, and live sound. With over ten years of experience, he has worked across a wide range of projects—from crafting immersive soundscapes for video games to handling audio post-production for national independent films. His expertise extends beyond the studio, having played a key role in live sound engineering, helping bring performances to life and supporting emerging artists in his home country. Whether behind the console or shaping the sonic identity of a project, Matías is always focused on delivering a high-quality sound that elevates his clients experience.

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Experience Level

Intermediate

Language

English
Advanced

Work Experience

Mezcla / Mezcla y masterización at Proyecto discográfico 'Antibruño' (mencionado en el texto)
January 1, 2024 - December 31, 2024
Mezcla y masterización del disco 'Antibruño: Atrocidades durante el 2024' (participación indicada en el documento).
Diseño de sonido y composición de banda sonora at A RF Studios (para Cartoon Network Latinoamérica / proyectos de videojuegos en el texto)
January 1, 2023 - December 31, 2023
Diseño de sonido y composición de banda sonora para el videojuego 'GIGANTES' (2023), y suplemento de audio para infancia y adolescencia para la web de Cartoon Network Latinoamérica (como se describe en el documento).
Diseño de audio (archivos de audio) / Sound Designer at A RF Studios (para Cartoon Network Latinoamérica)
January 1, 2023 - December 31, 2023
Desarrollo de diseño de sonido y composición para archivos de audio pertinentes a distintas actividades de escucha para el instituto de inglés Eureka! (edición Latinoamérica).
Diseño de sonido / Ingeniería de grabación y mezcla at UNICEF y Mucho Game(s) (adaptación a formato digital)
January 1, 2022 - December 31, 2022
Grabación y diseño/producción de voces para adaptación a formato digital del libro 'Soy un Zorrito' para primer año de primaria.
Diseño musical y SFX at Trojan Chicken
January 1, 2017 - December 31, 2017
Diseño musical y de efectos para el videojuego 'Una Isla Feliz' (2017).
Operador de sonido en vivo at Eventos y salas en Uruguay (incluye Tundra Bar y Sala Verdi, según el texto)
January 1, 2017 - December 31, 2021
Operación de consola y sonido en vivo para bandas y eventos (por ejemplo: Ivan y los Terribles, Siwomat, Julen y La Gente Sola; y eventos en Sala Verdi Técnico de Sonido y en el circuito del Montevideo Rock).
Diseño de sonido y compositor / Sound Designer at Trojan Chicken (en coordinación con A RF Studios)
January 1, 2011 - December 31, 2014
Diseño de audio, composición musical y SFX para videojuegos/experiencias en plataformas digitales (mencionado en el documento como participación en títulos desarrollados por Trojan Chicken).

Education

Ingeniería de grabación at Institución no especificada (mencionado como 'Ingeniería de grabación del D i s c o A u g u r a')
January 1, 2021 - July 18, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Education, Gaming, Professional Services