Available to hire
I’m Tongsun Sriburadej, an experienced game developer with several years of expertise in using open-source technologies.
I am proficient in multiple programming languages and familiar with various game engines. I am committed to learning and applying new tools to create high-quality games and deliver memorable player experiences.
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Work Experience
Unreal Engine & Tools Programmer at MotionX Studio
December 1, 2023 - September 1, 2025Developed Unreal Engine plugins to enhance the production pipeline, including integration with the Asset Management system. Built a system for editing and refining motion data from Live Link. Used NatNet to control OptiTrack Motion Capture from Unreal. Extended the animation system with new keyframe modifiers. Designed and developed an Asset Management app using Nest.js (backend) and Nuxt.js (frontend). Wrote a version-control library for game assets in JavaScript. Created a desktop Asset Management tool with Electron.
Game Programmer at Independent Collaborative Project
August 1, 2023 - October 1, 2023Key contributor in developing a strategy card game using Unity Engine; responsible for designing and implementing core gameplay mechanics.
Game Programmer at Glory Forever Pub Co., Ltd
February 1, 2023 - July 1, 2023Maintenance, bug fixing, and development of additional features for a mobile game built with Unity. Enhanced in-game content including 2D animations and video clips. Designed and implemented a game update system and a backend for storing player logs using Redis and SQL.
Game Programmer at DIGITAL ACCESS SOLUTIONS LIMITED
August 1, 2022 - December 1, 2022Part of a team developing a multiplayer mobile game using Unity Engine and C#. Used Fishnet to manage a complex multiplayer network system. Built a backend server with Node.js and a Unity Server to support a large number of concurrent players. Developed specialized tools by writing a Python script as a Blender plugin to streamline exporting JSON data for use in Unity.
Game Programmer at Siam Board Games
July 1, 2022 - August 1, 2022Collaborated on a mobile game development team using Unity Engine and C# in an Agile environment. Participated in Sprint Planning, Daily Scrums, and delivered work on schedule.
Game Programmer at Ringzero Networks (Thailand) Co. Ltd.
March 1, 2011 - September 1, 2014Developed games for multiple platforms, including PC, iOS (Unity3D), and WiiU (C/C++). Created a native Objective-C plugin to integrate iOS Game Center with Unity3D. Designed and developed a tool for importing/exporting animations between Flash ActionScript and Unity3D to improve artists’ workflow. Implemented a multiplayer network system using Unity’s tools and Photon Network.
Game Programmer at Geneve
July 1, 2008 - October 1, 2010Lead programmer in the development of 2D action and shooting games for PC. Used C/C++ as the primary language, supplemented with Lua Script for game logic.
LeftWay 2 (Game Demo) at Independent/Personal Project
January 1, 2017 - January 1, 2021Developed a Steam prototype using C/C++ and Lua, compiled to WebAssembly with Emscripten. Built a lightweight browser-based game engine using Three.js for graphics, Bullet Physics for physics, and ImGui for UI. Wrote a Python script to create a Blender plugin for exporting 3D models and assets into the game.
LeftWay (Game) at LeftWay
January 1, 2015 - January 1, 2018Developed and released a horror adventure game on Steam using the Godot Engine. Handled all programming aspects and used Blender for level design.
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Gaming, Media & Entertainment, Software & Internet
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