I am a storyteller. Technical, grounded and curious. My chapters span on set media production, behind the curtains planning, big-wig-investor pleasing negotiations, and parsing stories for fellow creatives of all levels. I find joy in crafting narratives that resonate with audiences and collaborating with a diverse group of talented individuals.

Max Rudolph

I am a storyteller. Technical, grounded and curious. My chapters span on set media production, behind the curtains planning, big-wig-investor pleasing negotiations, and parsing stories for fellow creatives of all levels. I find joy in crafting narratives that resonate with audiences and collaborating with a diverse group of talented individuals.

Available to hire

I am a storyteller. Technical, grounded and curious. My chapters span on set media production, behind the curtains planning, big-wig-investor pleasing negotiations, and parsing stories for fellow creatives of all levels. I find joy in crafting narratives that resonate with audiences and collaborating with a diverse group of talented individuals.

See more

Experience Level

Expert

Work Experience

Lead Writer at Tensori
January 1, 2026 - Present
Wrote multiple hats in long form planning of story arcs, world building & implementation at an indie studio. Aiming for 50+ hours of gameplay.
Minecraft Teacher at STAR
January 1, 2024 - January 1, 2026
Tested & implemented custom scripts & maps in Bedrock. Designed quests for a medieval kingdom.
Writer at Raccoon Logic
March 30, 2023 - December 1, 2025
Contract writer on Revenge Of The Savage Planet. Wrote item names/definitions, player facing UI, NPC names, flora, fauna, and standard world building materials.
Lead Writer at Tensori
January 1, 2022 - Present
Wrote multiple hats in long form planning of story arcs, world building & implementation at an indie studio. Aiming for 50+ hours of gameplay including characters, questlines, lore, items, UI/UX, dialogue, narrative thematic and conceptual story telling and planning.
Writer at Raccoon Logic
January 1, 2022 - January 1, 2024
Wrote material for an existing IP with Director and Lead Producer; contributed to 50+ resources & player facing UI.
Production Assistant at Various
January 1, 2017 - January 1, 2018
Learned ground level media making, Film & TV.
Studio Coordinator at Bazelevs
January 1, 2017 - January 1, 2022
Analyzed pitches, scripts and decks in conjunction with studio notes to bring original stories & IP's to life. Co-lead writer rooms in feature film & TV development.
Production Assistant at Unknown
January 1, 2017 - January 1, 2018
Learned ground level media making, Film & TV.
Studio Coordinator at Bazelex
January 1, 2017 - January 1, 2020
Analyzed pitches, scripts and decks in conjunction with studio notes to bring original stories & IP's to life.
Localization Lead at Bazelevs
January 1, 2017 - December 31, 2021
Led hiring of editorial teams to implement new languages; helped design systems for converting movies into Spanish, Mandarin, Brazilian Portuguese, French and Japanese.
Coordinator at Bazelevs
January 1, 2017 - December 31, 2021
Wrote stringouts for additional dialogue across features and proof of concepts; scheduled voice-over sessions across time zones; managed dialogue implementation aligning with creative feedback; assisted directors and writers in tonal direction and story feedback.
Screenwriter
January 1, 2017 - Present
Wrote pitches, scripts, outlines, jokes and narrative content under NDA with various magical beings and nobleman; co-lead of a writers group providing critique and instruction on scripts going out to studios.
Production & Narrative Consultant at Bazelevs
December 31, 2016 - December 30, 2021
Joined brainstorming meetings with executives to plan future slates and projects and align creative goals; wrote fresh themes and genre stories based on audience reception of past projects and test screenings; relayed story and pitch documents between internal and external lead partners; ran production by organizing media drops and transfer of crucial data between sound, editors, director and all integral parties; produced longform timelines for all production phases; critiqued edits with directors and writers; conducted dialogues passes for tonal and story adherence; contributed custom writing to projects (beat sheets, dialogue, bridging scenes, character synopsis).

Education

Bachelor of Arts at University of Oregon
January 1, 2008 - January 1, 2012
Bachelor of Arts at University of Oregon
January 1, 2008 - January 1, 2012
Bachelor of Arts at University of Oregon
January 1, 2008 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Education